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any way to alter worldgeneration surface?
Posted: Wed Jun 25, 2014 12:35 pm
by RawCode
I want to generate map with predefined (not random) shape - fractal based plots.
I found how to alter spawned objects, but not how to define water\ground distribution or placing object on predefined coordinates.
I missed something or this is not possible at current stage?
Re: any way to alter worldgeneration surface?
Posted: Wed Jun 25, 2014 9:38 pm
by Schmendrick
Re: any way to alter worldgeneration surface?
Posted: Fri Jun 27, 2014 5:39 am
by RawCode
sadly.
i hope there will be some additional control over this in next versions
Re: any way to alter worldgeneration surface?
Posted: Fri Jun 27, 2014 6:40 am
by hoho
I hope so too because I have some grand ideas about map generation but I'd need rather low-level access to stuff to make it work.
Does chunk generation really take THAT long time that it's unfeasible to allow people to plug-in their own generator things?
Re: any way to alter worldgeneration surface?
Posted: Sat Jun 28, 2014 6:04 am
by RawCode
i wrote custom world generators for minecraft multiple times.
on java, 16*16*128 blocks of data with 16 bit depth generated onfly faster then client can render them, ever with simplex with large amount of instances and octaves.
i just cant agree, factorio map extremely simple and 2d only, it feature no computation difficulty at all, ever if everything feature its own noise map, it will be 6 maps, i generated map with 64 maps just fine.