[0.15.4] Beacon does not accept productivety modules
Posted: Sun Apr 30, 2017 10:28 am
I started a new game without bitters and polution.
I changed to cheatmode because I wantet to test out some desines and to create some blueprints.
For a lab blueprint I wanted to add some beacons with productivity modules 3 and it said that poductivity modules are not allowed to be added.
I tried poductivitys 1 and 2 as well with the same result. All other modules are okay.
I think they are allowed to be placed in beacons otherewith the text for the beacons should be saved.
I changed to cheatmode because I wantet to test out some desines and to create some blueprints.
For a lab blueprint I wanted to add some beacons with productivity modules 3 and it said that poductivity modules are not allowed to be added.
I tried poductivitys 1 and 2 as well with the same result. All other modules are okay.
I think they are allowed to be placed in beacons otherewith the text for the beacons should be saved.