[0.10.2] Mod-State not set correctly, disabled mods loaded
Posted: Tue Jul 08, 2014 3:32 am
I'm on Factorio 0.10.2, and the game doesn't seem to respect the state I set mods to. This was also the case with 0.10.1, but I didn't realize it at the time: I had installed but disabled the "Automatic Rail Laying Machine" mod, then I started my game and noticed after a while that the mod's contents were enabled anyway. I'd dismissed it and just thought I forgot to disable it (though I was rather sure I hadn't), but I now have the same problem again.
I decided to try out DyTek and downloaded a group of modules that sounded interesting. Now, there happens to be a current incompatibility inside DyTek, as the release of the metallurgy module will only come tomorrow. Until then, the "Tools" module isn't compatible with Metallurgy (as it requires the unreleased version). Screenshot 1 showing this state. No problem, I thought, and disabled the Metallurgy module (so the Tools module would work) and started a game. Screenshot for the mod settings used when starting the game, metallurgy is clearly disabled and tools enabled. Once the game loads I'm rather surprised to find plenty of Sand and Lava (Metallurgy resources, see this screenshot and notethe tooltip). Checking my crafting menu (last screenshot here) I don't have the expected "Wooden axe" from the Tools-Module (which was enabled), but the default "Iron axe". So factorio didn't load the tools module because of the incompatiblity with the metallurgy module, which was actually disabled and shouldn't have been loaded at all.
Did I just misunderstand how disabling mods works or what it's supposed to do? I'm rather confused about this at the moment...
Album with all four screenshots: Here
I decided to try out DyTek and downloaded a group of modules that sounded interesting. Now, there happens to be a current incompatibility inside DyTek, as the release of the metallurgy module will only come tomorrow. Until then, the "Tools" module isn't compatible with Metallurgy (as it requires the unreleased version). Screenshot 1 showing this state. No problem, I thought, and disabled the Metallurgy module (so the Tools module would work) and started a game. Screenshot for the mod settings used when starting the game, metallurgy is clearly disabled and tools enabled. Once the game loads I'm rather surprised to find plenty of Sand and Lava (Metallurgy resources, see this screenshot and notethe tooltip). Checking my crafting menu (last screenshot here) I don't have the expected "Wooden axe" from the Tools-Module (which was enabled), but the default "Iron axe". So factorio didn't load the tools module because of the incompatiblity with the metallurgy module, which was actually disabled and shouldn't have been loaded at all.
Did I just misunderstand how disabling mods works or what it's supposed to do? I'm rather confused about this at the moment...
Album with all four screenshots: Here