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Impossible start

Posted: Tue May 16, 2017 12:31 pm
by Finanzcreeper
I recently downloaded a mass of mods just to have a completely new adventure to explore in Factorio.But after a little bit of time I found out something really bad, I cant find a way to find a way to progress to gain the ability to research.
In short:
To build a research facility I need 4 standard belts
To build belts I need Tin gears
To get tin gears I need to refine bobonium
To refine bobonium I need to research mechanical refining
BUT
To build a research facility I need 4 standard belts
To build belts I need Tin gears
To get tin gears I need to refine bobonium
To refine bobonium I need to research mechanical refining

as you can see it's impossible to progress this early ingame, since I don't know all the mods I installed I sadly cannot tell you which combination of mods does this...
id be really grateful if anyone could look into this and maybe even fix this whole problem.

a list of all the mods installed is attached

Re: Impossible start

Posted: Tue May 16, 2017 2:03 pm
by Pandemoneus
To build a research facility I need 4 standard belts (5dim_core)
To build belts I need Tin gears (5dim_ores)
To get tin gears I need to refine bobonium (angels refining)
To refine bobonium I need to research mechanical refining (angels refining)
However, you should have started with a burner crusher. Simply smelting crushed Bobmonium or Rubyte (can't remember which gave tin and which gave lead) should give tin plates.

Re: Impossible start

Posted: Tue May 16, 2017 2:09 pm
by Finanzcreeper
However, you should have started with a burner crusher. Simply smelting crushed Bobmonium or Rubyte (can't remember which gave tin and which gave lead) should give tin plates.
A burner crusher I already have, it just does not have the ability to crush Bobmonium or rubyte yet, for that i have to research first

Re: Impossible start

Posted: Fri Jun 23, 2017 11:06 pm
by cjburkey01
Having same problem

Re: Impossible start

Posted: Sun Jun 25, 2017 12:08 am
by blueblue
This is 0.14 isnt it. Is there a reason you arent using 0.15? I dont know the involved mods well enough to point to a specific mod but updating might fix the issue.

Re: Impossible start

Posted: Mon Jun 26, 2017 7:55 am
by bobingabout
in 0.14 you had a tree that looked like this:

Code: Select all

Bobmods -> Angels
       '-> 5Dim
Therefore, there's a fork, and 5dim and Angels don't take each other's changes into account.
in 0.15 it looks more like this:

Code: Select all

Bobmods -> Angels -> 5Dim -> Angels
       '-> Bobrevamp
Each mod looks for certain things that they know the other changes, and makes an exception to force things to work. Except Bobrevamp, there's still certain things that break if you use that mod with Angels mods.

Re: Impossible start

Posted: Mon Jun 26, 2017 8:43 am
by steinio
Additionally each of the developers of this mods lost control over their own mod so all ends in a big pile of crushed omnimatter :D

Re: Impossible start

Posted: Wed Sep 12, 2018 12:53 pm
by Pasmans23
blueblue wrote: Sun Jun 25, 2017 12:08 am This is 0.14 isnt it. Is there a reason you arent using 0.15? I dont know the involved mods well enough to point to a specific mod but updating might fix the issue.
I'm still having this issue on 0.16.51... So, anyone got a fix?