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[15.21] inventory_slots_bonus GUI Scaling Issue

Posted: Fri Jun 16, 2017 9:01 pm
by AlienX
If you set your characters inventory size bonus to something like: game.player.character.character_inventory_slots_bonus = 200, your inventory screen shows totally fine, but other GUI's do not.

GUI's Affected:
  • Train GUI when actually clicking a train
  • Productivity GUI
  • Maybe others?

Re: inventory_slots_bonus causes other GUIs to be badly sized

Posted: Fri Jun 16, 2017 9:05 pm
by AlienX
Turns out it's just the train GUI that has the issue.
The production screen is okay.

Re: [15.21] inventory_slots_bonus GUI Scaling Issue

Posted: Sat Jun 17, 2017 7:57 am
by Rseding91
What's wrong with the trains GUI? It's fully on-screen both vertically and horizontally.

Re: [15.21] inventory_slots_bonus GUI Scaling Issue

Posted: Sat Jun 17, 2017 12:08 pm
by AlienX
Normally the train GUI is more like a popup window in the middle of the screen where the scaling of the map view (radar, not world) reaches the bottom of the window.

In my example you can see that the train GUI height is much taller than usual, and the radar display does not fit the right panes new height.

Re: [15.21] inventory_slots_bonus GUI Scaling Issue

Posted: Sat Jun 17, 2017 12:27 pm
by Rseding91
AlienX wrote:Normally the train GUI is more like a popup window in the middle of the screen where the scaling of the map view (radar, not world) reaches the bottom of the window.

In my example you can see that the train GUI height is much taller than usual, and the radar display does not fit the right panes new height.
It fits. There's simply nothing there to show - as seen by the minimap view as well. You haven't explored that area of the map yet.