[0.15.32] Blueprint strings remove combinators with unknown signals
Posted: Fri Aug 04, 2017 5:23 am
Problem:
When importing this blueprint string in a vanilla game it will not contain the bottom constant combinator.
Potentially as it holds an item (napalm) added by a 3rd mod.
viewtopic.php?f=193&t=50373&p=300895#p293003
Expected:
unknown items/signals are skipped individually as was the case with mods Foreman and blueprint String.
When importing this blueprint string in a vanilla game it will not contain the bottom constant combinator.
Potentially as it holds an item (napalm) added by a 3rd mod.
viewtopic.php?f=193&t=50373&p=300895#p293003
Code: Select all
0eNrlmE1vmzAYx79K5TNUQBKSRtOOO1U77TZNyMCTxCrYyJh0WcV332PIe4A8dD1UWg+NCPbPz+vfdt5YnFVQaCENW74xkShZsuXPN1aKteSZ/c7sCmBLJgzkzGGS5/ZJq1gVShtWO0zIFH6zpV87d6dlai1KIxLXaC6kWxpVnBGC+pfDQBphBLRWNA+7SFZ5DBqXuF3fYYUqcYKSdlGEuIHDdvYDueiN0SqLYtjwrVDaDkmETipholylEKlVpArQvJ3vtVMkJPa5tKN9+09Dem6NSBtT69o6fGVhcLTQRtJwadxE5bGQ3ODyN8Z6j7PW2snjrMfelcgMaFJSYm5w6I41pMpm1PW99m9UlhKFL4cgUwJEaCXdIuMGBlEhyZ4Ck0SAzQmw0gBkBNaCwIIMSwX9xILel9Ug8omA5OmWywRSEtD3CMRCqwTKUsi1W8l7QJ8UQSXBjbVIXoZhE2wSckf5Z91knxfOsVXb190NNxnXcP6HNhxWUaNmMdfnkZiN7DfJC57lfYSAUoi/iwwd3aJs9lAmlMRW2arq9YTS9FhqL2DcVQUXAhLMTpgZaZt4dVOQmLkd7hG6SkyloQ8YUku2z7E5Vc2U7mUs6DI2QKEIRKW5FFU+hCHJwoETTBa9HNpmIRMNl2IaXMnAfcqG/+EaRe8ujFKFVYn6yYV221buh1Eyr/mr+6pU2k9ZjJG5GU3WpqcNQQuzycHKDOkkYc89qdCtKQ2oS+RO1Ahfp+Jo90ro0kQ3MdkKbSr85tRRzQgXeLJpI9OKry2+/S5wdrBiLk5UlSmq0ej6n0LrsKBn8JyWh9nRqhQSkWL7knYXWhL2yI/OgGcf8oLrxsgl+/Lu4FtQsYuaso9WWuWRkIhhS9RkGJGZ6XWwL7f6iT33rzWAvJ54dQgITintHD6/Hd6V1PDobQ6p1cD2HIcdVqgMOq4Uh+byDoeGG6dp5ly6jTLdbd98VNEdjftMNff1s9Vc8FE1Fl5lcUarucW7hMSr//Msjux4fzg5fSr/NPQDhdtGYEAWgkYWznov7FjD9wYXacPTv4bfe185OHishXeUApc7s8Eb4r1ywNd4uMKlMmVvSE0yRwhi2BN/3x/8hehW8tqwE4IenF0BELjeGBc/sj7k9BIZdCEnVGTQjUQdak6Yy7Of3hyW8RjvTEv2vPf/waiH5x/fH761R1iHbfFO2vo5nQah54fz8Kmu/wJy2JiLExpected:
unknown items/signals are skipped individually as was the case with mods Foreman and blueprint String.