[kovarex] [15.33] Miner ghosts not on ore will still remove trees
Posted: Fri Aug 25, 2017 10:08 pm
This is pretty minor (ha) but worth documenting. If you shift-click a miner or a blueprint with a miner on some trees where there is no ore, it will still mark the trees for deconstruction even though it will never place the miner. I would expect the trees to be left alone, since there is no way to place the miner there. I'm not running any mods whatsoever. This is on multiplayer but probably can be reproduced on any configuration.
I also tried shift-clicking with landfill, but I imagine since trees can exist on land, behavior was as expected.
This probably happens because the order here is: User action -> if there are trees, remove them -> if miner entity, check for ore -> if no ore, break -> place ghost. It probably should be: User action -> if miner entity, check for ore -> if no ore, break -> if there are trees, remove them -> place ghost.
I also tried shift-clicking with landfill, but I imagine since trees can exist on land, behavior was as expected.
This probably happens because the order here is: User action -> if there are trees, remove them -> if miner entity, check for ore -> if no ore, break -> place ghost. It probably should be: User action -> if miner entity, check for ore -> if no ore, break -> if there are trees, remove them -> place ghost.