Help understanding the "result_units" key of the spawner
Posted: Sat Sep 09, 2017 7:50 pm
I'm working on a mod primarily for a friend of mine and myself. We want to have the ocassional "Godzilla Level" biter or spitter popup when a certain amount of enemies have been killed or a certain play time occurs in the game.
Problem is that I do not understand the unit spawner function. Also, when attempting to call "game.[literally anything]" inside that function it throws an error.
Any help in progressing my understanding on this one would be well appreciated.
Problem is that I do not understand the unit spawner function. Also, when attempting to call "game.[literally anything]" inside that function it throws an error.
Any help in progressing my understanding on this one would be well appreciated.