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15.38 continuous desyncs

Posted: Sat Nov 25, 2017 7:39 pm
by ZTX
After downloading 15.38 I started desyinc-ing shortly after joining a Multiplayer server, which kicks off a continuous cycle of desyncs until I reach the desync limit. Seems to happen on all servers, and does not happen on 15.37.

Re: 15.38 continuous desyncs

Posted: Sat Nov 25, 2017 8:04 pm
by Rseding91
Thanks for the report. Are you able to reproduce the desync without the custom scenario you're using?

It isn't possible the sole change in 15.38 could cause any desync so any desync you're seeing is unrelated to that.

Re: 15.38 continuous desyncs

Posted: Sun Nov 26, 2017 12:30 am
by Nexela
nuclear.lua has errors
grid.lua has errors

commands are not stored in the save sooooo so trusted.lua has desyncs
Event.register(-1, function()
commands.add_command("trust", "Enter the username of the player you want to add to the trusted list.", trusted_add)
commands.add_command("trust_remove", "Enter the username of the player you want to remove from the trusted list.", trusted_remove)
end)

This was just with a quick glance. but meh I would never use that scenario!!!!

Re: 15.38 continuous desyncs

Posted: Sun Nov 26, 2017 12:44 am
by psihius
Nexela - I did not enable it for this event - it's commented out in control.lua

Here's also my desync report, we had a big one that we had to restart the server. After that things runned smooth.

Re: 15.38 continuous desyncs

Posted: Sun Nov 26, 2017 3:09 pm
by Rseding91
Thanks for the report. The windows 15.38 was corrupt during the release process. We're working on figuring out how it happened before we release 15.39. In the meantime we recommend you down-grade to 15.37 stable.

Re: 15.38 continuous desyncs

Posted: Sun Nov 26, 2017 5:35 pm
by ZTX
Thanks! Just because I'm a little slow... it's a server-side problem from a corrupt windows release? Should I go back to 15.37 on MacOS, too?

Edit: Doin' it anyway