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Error loading saves with F-mod
Posted: Tue Sep 02, 2014 1:14 pm
by Vulcan

- e.png (41.09 KiB) Viewed 5112 times
Does anybody know what the error message shown in the attchment means, particularly what 239 means. This is the first time this error has occurred and i have not modified the control.lua, so I am confused why it has appeared.
Thanks,
Vulcan
Re: Error loading saves with F-mod
Posted: Tue Sep 02, 2014 4:23 pm
by OBAMA MCLAMA
Try posting your control.lua to
www.pastebin.com so we can see whats up.
Re: Error loading saves with F-mod
Posted: Thu Oct 09, 2014 4:12 pm
by Vulcan
Code: Select all
require "util"
require "defines"
if event.createdentity.name == "salt-extractor" then --[[Salt extractor build]]--
if glob.saltextractors==nil then
glob.saltextractors={}
glob.saltextractorscount=0
end
glob.saltextractorscount=glob.saltextractorscount+1
glob.saltextractors[glob.saltextractorscount]={}
glob.saltextractors[glob.saltextractorscount].entity=event.createdentity
end
if glob.saltextractors~=nil and event.tick%180==0 then --[[Salt extractor]]--
for i,_ in pairs(glob.saltextractors) do
if glob.saltextractors[i].entity.valid then
local pumps=game.findentities{{glob.saltextractors[i].entity.position.x-2,glob.saltextractors[i].entity.position.y-2,},{glob.saltextractors[i].entity.position.x+2,glob.saltextractors[i].entity.position.y+2}}
pumpnear=false
for y,_ in pairs(pumps) do
if pumps[y].name=="pipe-to-ground" then
liquid=pumps[y].getliquid()
if liquid ~= nil and liquid.amount~=0 then
pumpnear=true
break
end
end
end
if pumpnear==true then
glob.saltextractors[i].entity.insert{name="salt",count=1}
end
else
table.remove(glob.saltextractors,i)
end
end
end