Page 1 of 1

Factorio 0.16.17 (build 35127, win64, steam) crash

Posted: Mon Jan 22, 2018 9:58 pm
by eianr
No mods.
Game crashed five times at around the same ingame time. Should crash in less than one min no matter what you do.

0.001 2018-01-22 22:46:24; Factorio 0.16.17 (build 35127, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "K:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: K:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/einar/AppData/Roaming/Factorio [119970/242824MB]
0.001 Binaries path: K:/SteamLibrary/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 16323MB]
0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.009 Available display adapters: 3
0.009 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x01, [-2560,282], 2560x1600, 32bit, 60Hz}
0.009 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.009 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [3840,0], 3840x2160, 32bit, 30Hz}
0.009 Create display on adapter 1. Size 1280x720 at position [1270, 702].
0.120 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 23.21.13.8831
0.120 D3DFMT_A8 is not supported format for surfaces.
0.120 D3DFMT_L8 is not supported format for surfaces.
0.126 Video memory size (dedicated video/dedicated system/shared system/available): 8086/0/8161/4064 MB
0.169 DSound: Starting _dsound_update thread
0.169 DSound: Enter _dsound_update; tid=13196
0.169 Device reset internal.
0.172 Desktop composition is active.
0.172 Graphics settings preset: extreme
0.172 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.172 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.255 Razer Chroma Controller initialized.
0.265 Loading mod core 0.0.0 (data.lua)
0.281 Loading mod base 0.16.17 (data.lua)
0.416 Loading mod base 0.16.17 (data-updates.lua)
0.463 Checksum for core: 559828313
0.463 Checksum of base: 2437971663
0.574 Loading sounds...
0.628 Info PlayerData.cpp:67: Local player-data.json unavailable
0.628 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516656942
0.749 Loaded shader file K:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.750 Loaded shader file K:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.750 Loaded shader file K:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.778 Initial atlas bitmap size is 16384
0.816 Created atlas bitmap 16384x16383 [none]
1.327 Created atlas bitmap 16384x4293 [none]
1.453 Created atlas bitmap 16384x6918 [shadow]
1.655 Created atlas bitmap 16384x2104 [decal]
1.713 Created atlas bitmap 8192x5576 [mipmap]
1.797 Created atlas bitmap 8192x800 [mipmap, smoke]
1.808 Created atlas bitmap 8192x7532 [linear-minification, mipmap, terrain]
1.925 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
1.951 Created atlas bitmap 8192x924 [alpha-mask]
10.785 Sprites loaded
10.785 Convert atlas 8192x5576 to: mipmap
10.934 Convert atlas 8192x800 to: mipmap
10.959 Convert atlas 8192x7532 to: min-linear
11.157 Convert atlas 8192x2068 to: trilinear-filtering
11.214 Convert atlas 8192x924 to: alpha-mask
11.863 Custom inputs active: 0
11.902 Factorio initialised
16.467 Loading map C:\Users\einar\AppData\Roaming\Factorio\saves\_autosave3.zip: 5242432 bytes.
16.525 Loading Level.dat: 9483820 bytes.
16.528 Info Scenario.cpp:135: Map version 0.16.17-6
16.734 Loading script.dat: 175 bytes.
16.736 Checksum for script C:/Users/einar/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
43.504 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6891213a3
ModuleBase: 0x00007ff6890e0000, ImageSize: 012fe000, RelativeAddress: 000413a3
43.504 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
43.504 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff689e69d01, rbx=0000000000000000, rcx=000001a2ef83a8a0,
rdx=000001a2f5077ae0, rsi=0000000000000000, rdi=000001a2ef83a8a0,
rip=00007ff6891213a3, rsp=000000824a0feb70, rbp=000000824a0fec29,
r8=000000000000003c, r9=0000000000008000, r10=000001a2f3bd1020,
r11=0000000000000003, r12=0000000000000004, r13=0000000000000005,
r14=00007ff689ef8e00, r15=000001a2ef83a801
43.504 Crashed in K:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6890e0000 - 0x00007ff68a3de000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9AEE094F0)
00007FF9AEE094F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B1CB8508)
00007FF9B1CB8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B1CA0F86)
00007FF9B1CA0F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B1CB4C6D)
00007FF9B1CB4C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B1C2D1D8)
00007FF9B1C2D1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B1CB3B9E)
00007FF9B1CB3B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B03A1FE4)
00007FF9B03A1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B1C7EFB1)
00007FF9B1C7EFB1 (ntdll): (filename not available): RtlUserThreadStart
44.924 Error CrashHandler.cpp:128: Map tick at moment of crash: 649536
44.924 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
57.321 Creating crash dump.
57.480 CrashDump success

Re: Factorio 0.16.17 (build 35127, win64, steam) crash

Posted: Mon Jan 22, 2018 10:19 pm
by Bilka
Duplicate: 56932