[0.16.7] Crash shortly after game loads
Posted: Tue Jan 23, 2018 5:54 am
Game crashes about 15 seconds after loading. Saved game is attached
Code: Select all
[code]
0.001 2018-01-23 16:44:48; Factorio 0.16.17 (build 35127, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/simon/AppData/Roaming/Factorio [104817/241968MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.018 System info: [CPU: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz, 8 cores, RAM: 8116MB]
0.019 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (195.3%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.021 Available display adapters: 1
0.021 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 620 {0x05, [0,0], 3000x2000, 32bit, 60Hz}
0.021 Create display on adapter 0. Size 2499x1406 at position [240, 279].
0.140 Initialised Direct3D:[0] Intel(R) UHD Graphics 620; driver: igdumdim64.dll 22.20.16.4840
0.154 Video memory size (dedicated video/dedicated system/shared system/available): 128/0/4058/4073 MB
0.296 DSound: Starting _dsound_update thread
0.296 DSound: Enter _dsound_update; tid=3684
0.296 Device reset internal.
0.302 Desktop composition is active.
0.302 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.302 Graphics settings preset: medium-with-low-vram
0.302 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 27.7473%] [DXT: auto] [Shader: 1]
0.302 [Parallel sprite loading: 1] [Max texture size: 4096/8192] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
0.665 Loading mod core 0.0.0 (data.lua)
0.764 Loading mod base 0.16.17 (data.lua)
1.380 Loading mod base 0.16.17 (data-updates.lua)
1.459 Checksum for core: 559828313
1.459 Checksum of base: 2437971663
1.600 Loading sounds...
4.750 Info PlayerData.cpp:67: Local player-data.json unavailable
4.750 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516686135
4.901 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
4.907 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
4.911 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
4.912 Crop bitmaps.
31.769 Initial atlas bitmap size is 4096
31.774 Created atlas bitmap 4096x4086 [none]
31.784 Created atlas bitmap 4096x4095 [none]
31.794 Created atlas bitmap 4096x4079 [none]
31.805 Created atlas bitmap 4096x4071 [none]
31.818 Created atlas bitmap 4096x4063 [none]
31.829 Created atlas bitmap 4096x4094 [none]
31.838 Created atlas bitmap 4096x4037 [none]
31.851 Created atlas bitmap 4096x4056 [none]
31.860 Created atlas bitmap 4096x4067 [none]
31.870 Created atlas bitmap 4096x4092 [none]
31.882 Created atlas bitmap 4096x4096 [none]
31.893 Created atlas bitmap 4096x4094 [none]
32.014 Created atlas bitmap 4096x4089 [none]
32.168 Created atlas bitmap 4096x4094 [none]
32.247 Created atlas bitmap 4096x2464 [none]
32.375 Created atlas bitmap 4096x4084 [terrain]
32.457 Created atlas bitmap 4096x3862 [terrain]
32.586 Created atlas bitmap 4096x4060 [terrain]
32.587 Created atlas bitmap 4096x2842 [terrain]
32.593 Created atlas bitmap 4096x4087 [decal]
32.594 Created atlas bitmap 4096x3574 [decal]
32.645 Created atlas bitmap 4096x4096 [compressed, mask]
32.676 Created atlas bitmap 4096x4072 [compressed, mask]
32.702 Created atlas bitmap 4096x3472 [compressed, mask]
32.733 Created atlas bitmap 4096x4072 [compressed, mask, shadow]
32.766 Created atlas bitmap 4096x4096 [compressed, mask, shadow]
32.801 Created atlas bitmap 4096x4096 [compressed, mask, shadow]
32.835 Created atlas bitmap 4096x4044 [compressed, mask, shadow]
32.873 Created atlas bitmap 4096x4040 [compressed, mask, shadow]
32.911 Created atlas bitmap 4096x3996 [compressed, mask, shadow]
32.931 Created atlas bitmap 4096x2284 [compressed, mask, shadow]
32.945 Created atlas bitmap 4096x1384 [compressed, mask, smoke]
32.946 Created atlas bitmap 4096x4024 [no-crop, trilinear-filtering, icon, light]
33.089 Created atlas bitmap 4096x1782 [alpha-mask]
77.538 Sprites loaded
77.539 Convert atlas 4096x4096 to: compressed
78.520 Convert atlas 4096x4072 to: compressed
79.502 Convert atlas 4096x3472 to: compressed
80.259 Convert atlas 4096x4072 to: compressed
80.802 Convert atlas 4096x4096 to: compressed
81.309 Convert atlas 4096x4096 to: compressed
81.811 Convert atlas 4096x4044 to: compressed
82.282 Convert atlas 4096x4040 to: compressed
82.738 Convert atlas 4096x3996 to: compressed
83.200 Convert atlas 4096x2284 to: compressed
83.479 Convert atlas 4096x1384 to: compressed
83.783 Convert atlas 4096x4024 to: trilinear-filtering
83.962 Convert atlas 4096x1782 to: alpha-mask
94.921 Custom inputs active: 0
95.062 Factorio initialised
106.689 Loading map C:\Users\simon\AppData\Roaming\Factorio\saves\Bus.zip: 8469132 bytes.
107.327 Loading Level.dat: 16140597 bytes.
107.331 Info Scenario.cpp:135: Map version 0.16.17-6
108.901 Loading script.dat: 175 bytes.
109.179 Checksum for script C:/Users/simon/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
125.963 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6f86713a3
ModuleBase: 0x00007ff6f8630000, ImageSize: 012fe000, RelativeAddress: 000413a3
125.963 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
125.963 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff6f93b9d01, rbx=0000000000000000, rcx=000001f0497a85e0,
rdx=000001f047d52bd0, rsi=0000000000000000, rdi=000001f0497a85e0,
rip=00007ff6f86713a3, rsp=000000445d7fef40, rbp=000000445d7feff9,
r8=000000000000003f, r9=0000000000008000, r10=000001f048071020,
r11=00000000fffffff7, r12=0000000000000000, r13=000000000000000c,
r14=00007ff6f9448e00, r15=000001f0497a8601
125.963 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6f8630000 - 0x00007ff6f992e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE64D894F0)
00007FFE64D894F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE685A8508)
00007FFE685A8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE68590F86)
00007FFE68590F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE685A4C6D)
00007FFE685A4C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6851D1D8)
00007FFE6851D1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE685A3B9E)
00007FFE685A3B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE65EE1FE4)
00007FFE65EE1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6856EFB1)
00007FFE6856EFB1 (ntdll): (filename not available): RtlUserThreadStart
130.173 Error CrashHandler.cpp:128: Map tick at moment of crash: 2575503
130.173 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
134.026 Creating crash dump.
134.921 CrashDump success
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