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second tier car with logistics

Posted: Tue Mar 13, 2018 1:19 pm
by gsezz
Once you have a few exoskeletons the car gets quite obsolete for transportation, and even annoying to use as a moveable chest / inventory extension.

Suggestion:
A higher tier car, a little bit faster than the existing one, and with some logistic slots.
Maybe even with a own roboport.

Re: second tier car with logistics

Posted: Tue Mar 13, 2018 2:18 pm
by betrok
gsezz wrote:A higher tier car, a little bit faster than the existing one
Make it also majorly heavier and it will become strongest endgame enemy, which wreaks havoc all over you base %)

Re: second tier car with logistics

Posted: Tue Mar 13, 2018 4:03 pm
by bobucles
I'll plug the helicopter mod until the end of time. :mrgreen: It's a bit cheaty and too easy to pick up on the tech tree, but it's by far my favorite way to cruise around a big map. You may need to adjust button settings because it has 4 altitude buttons (up, down, land, takeoff).

https://mods.factorio.com/mod/Helicopte ... 000946e2cc