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Enabling recipes in a modpack save

Posted: Sat Jul 28, 2018 6:46 pm
by Tomycj
So, I played Seablock 0.16 and decided to instead go for a regular game, so, from the 30-ish mod list, I disabled the seablock specific ones (A Sea Block Congif_0.2.4, etc) and started a new game.
As I was advancing in that game, I realized some recipes were locked: higher tier logistic robots, beacons, power poles etc were uncraftable. I tried re-downloading the mods individually and replacing the old ones (to try and discard any possible pre-configuration for seablock), but the problem remained. If I started a new save tho, the recipes were craftable.
Is there a way to unlock those recipes in my old save without having to start a new one? Maybe edit some config files?
Thanks in advance

Re: Enabling recipes in a modpack save

Posted: Sat Jul 28, 2018 11:59 pm
by Tomycj
I made it! replacing, in the save files, the "script.dat" files for the ones in the new save.

Re: Enabling recipes in a modpack save

Posted: Sun Jul 29, 2018 10:59 am
by eradicator
For future reference:

Code: Select all

/c game.player.force.reset_technologies()