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Do the Default map gen settings generate cliffs?

Posted: Mon Aug 27, 2018 1:52 pm
by happyrobot33
in all my playthroughs of .16 i havent seen a single cliff. can anyone explain this to me?

Re: Do the Default map gen settings generate cliffs?

Posted: Mon Aug 27, 2018 2:05 pm
by Bauer
I think the answer is obious:

Cliffs look awesome... yet they are a pain in the ass.

I loved them on my first .16 map. However, if you want to do some serious Factorio stuff, they incommodate whatever you are trying to achieve. If they had a benefit other than looking good I would consider trying to integrate them. Looks wear off.
Possible benefits could be help with defence, or mining of stone (like a quarry), or povide an entrance to infinit underground mining of coal, or buildings in proximity have reduced energy need, or...? Be creative!

It wouldn't be enough to introduce a fully automated way to get rid of them, e.g. bots throwing cliff explosives when you plug down a blue print similar to the removal of trees).

Re: Do the Default map gen settings generate cliffs?

Posted: Mon Aug 27, 2018 4:17 pm
by zOldBulldog
I think that two small changes would make cliffs much more worthwhile:

1) Reduce cliff explosives to red science and make them easy and cheap to make.

2) Instead of scattered bits of cliff, make the generator produce long continuous cliffs that are follow either a North/south or east/west general direction.

Then we could actually use them for defense (as they were advertised) and it would be easy to work with them if the are placed in undesirable locations.

Re: Do the Default map gen settings generate cliffs?

Posted: Mon Aug 27, 2018 5:20 pm
by happyrobot33
zOldBulldog wrote:I think that two small changes would make cliffs much more worthwhile:

1) Reduce cliff explosives to red science and make them easy and cheap to make.

2) Instead of scattered bits of cliff, make the generator produce long continuous cliffs that are follow either a North/south or east/west general direction.

Then we could actually use them for defense (as they were advertised) and it would be easy to work with them if the are placed in undesirable locations.
Bauer wrote:I think the answer is obious:

Cliffs look awesome... yet they are a pain in the ass.

I loved them on my first .16 map. However, if you want to do some serious Factorio stuff, they incommodate whatever you are trying to achieve. If they had a benefit other than looking good I would consider trying to integrate them. Looks wear off.
Possible benefits could be help with defence, or mining of stone (like a quarry), or povide an entrance to infinit underground mining of coal, or buildings in proximity have reduced energy need, or...? Be creative!

It wouldn't be enough to introduce a fully automated way to get rid of them, e.g. bots throwing cliff explosives when you plug down a blue print similar to the removal of trees).
I mean they dont seem to generate on my maps. im always using default settings

Re: Do the Default map gen settings generate cliffs?

Posted: Mon Aug 27, 2018 5:43 pm
by Bilka
happyrobot33 wrote:I mean they dont seem to generate on my maps. im always using default settings
That's a bug, sometimes they spawn, sometimes they don't: 54664