Modding problems with the update
Posted: Sun Mar 31, 2013 11:01 am
				
				With the update, my code doesnt work, and I dont know what are the modding changes, so I dont know how to fix it D: 
			Code: Select all
 require "util"
require "defines"
game.oninit = function()
end
game.onevent = function(event)
   --[[------------------Underground mining drill stuff------------------]]--
    local randomResources={"coal", "coal", "coal","iron-ore","iron-ore","copper-ore","copper-ore","stone","stone","stone","stone","coal", "coal", "coal","iron-ore","iron-ore","copper-ore","copper-ore","stone","stone","stone","stone","stone","stone","stone","stone","gold-ore","silver-ore"}
   
   if event.name == "onplayermineditem" and event.itemstack.name=="underground-mining-drill" then 
   glob.undergroundMinerPos[#glob.undergroundMinerPos].active=false
   end
   
   if event.name == "onbuiltentity" and event.createdentity.name=="underground-mining-drill" then
        local bModified
        for _,fieldValue in pairs(glob.undergroundMinerPos) do
                
                if event.createdentity.position.x==fieldValue.x and event.createdentity.position.y==fieldValue.y then
                        fieldValue.active="true"
                        bModified=true
                        break
                end
        end
        if not bModified then
                local fieldName=#glob.undergroundMinerPos+1
                glob.undergroundMinerPos[fieldName]={}
                glob.undergroundMinerPos[fieldName].entity = event.createdentity
                glob.undergroundMinerPos[fieldName].active="true"
      if glob.undergroundMinerPos[fieldName].resource~="iron-ore" or glob.undergroundMinerPos[fieldName].resource~="coal" or glob.undergroundMinerPos[fieldName].resource~="stone" or glob.undergroundMinerPos[fieldName].resource~="copper-ore" or glob.undergroundMinerPos[fieldName].resource~="silver-ore" or glob.undergroundMinerPos[fieldName].resource~="gold-ore" then
                   glob.undergroundMinerPos[fieldName].resource=randomResources[math.random(1,#randomResources)]
                   glob.undergroundMinerPos[fieldName].resourcevalue=math.random(1,5)
      end
                glob.undergroundMinerPos[fieldName].position={}
                glob.undergroundMinerPos[fieldName].position.x=event.createdentity.position.x
                glob.undergroundMinerPos[fieldName].position.y=event.createdentity.position.y
            glob.undergroundMinerPos[fieldName].name="underground-mining-drill"
        end
  end 
   
   if event.name == "ontick" then
      for fieldName, _ in pairs(glob.undergroundMinerPos) do
            if glob.undergroundMinerPos[fieldName].entity.isvalid() then
         uminingdrill=glob.undergroundMinerPos[fieldName].entity.getinventory(defines.inventory.chest)
         
         if math.random(130)==80 then
            
            randomnumber2=math.random(1,glob.undergroundMinerPos[fieldName].resourcevalue)
            if uminingdrill.isvalid() and uminingdrill.caninsert({name=(glob.undergroundMinerPos[fieldName].resource), count=(randomnumber2)}) then
               uminingdrill.insert({name=(glob.undergroundMinerPos[fieldName].resource), count=(randomnumber2)})
            end
         end
         end
      end
   end
   
       if event.name == "onbuiltentity" and event.createdentity.name=="underground-scanner" then
      for fieldName, v in ipairs(glob.undergroundMinerPos) do
      local canbescanned={}
            if event.createdentity.position.x==v.position.x and event.createdentity.position.y==v.position.y then
         game.getplayer().print("The scanner has found "..glob.undergroundMinerPos[fieldName].resource.." in this zone, and the richness is "..glob.undergroundMinerPos[fieldName].resourcevalue)
         canbescanned={fieldName=true}
         break
         end
      if canbescanned[fieldname]==nil then
         game.getplayer().print("The zone has not been drilled, the scanner will not work")
      end
   end
   end
   --[[-------------------------------End :)------------------------------]]--
function cheat(n,a)
   if a == nil then
      game.getplayer().insert{name=n,count=5}
   else
      game.getplayer().insert{name=n,count=a}
   end
end  !
!