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Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Posted: Tue Feb 26, 2019 7:26 pm
by DreamConspiracy
Since at least version 0.16, you can place a ghost of an entity, and a real entity marked for deconstruction on top of each other. This does not seem very useful to me, so I was going to suggest a different behavior. However, before I do so: What are the valid use cases of this, and why might we want to keep it?

Re: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Posted: Tue Feb 26, 2019 8:03 pm
by Krazykrl
Otherwise the entity would be blocking a ghost placement, or blueprint placement. Marked for deconstruction entities are deactivated, and are practically just waiting for a construction robot to come collect them. Once you mark something for decon, that space is instantly "free" for BP ghost planning.

Re: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction

Posted: Tue Feb 26, 2019 11:27 pm
by BlueTemplar
Cut-and-Paste moving, while the new overlaps with old.