My (good) experiences multiplaying on a flaky connection
Posted: Mon Nov 17, 2014 5:26 pm
we had a 6 hour game and went as far as building a tank. I have a fairly strong connection, but my brother is playing off a 3g dongle.
I thought I'd share my experience so far.
Game went smooth for the most part. There was just one crash, which lost us nothing as I am aggressive with autosaves. (Found a bug about it on reports already so no biggie)
The only noticeable source of lag and stutters were enemies beginning an attack, at the point they pathed from their spawn to our base. Actual combat was quite smooth. It's strange because I tought pathing would have be more easy on network, being deterministic and all that, while I expected combat to be more laggy.
Never attacked enemies so I don't know what it will be like.
After the game crashed the second player inventory was empty, but I don't know if it is supposed to be stored in the save.
We were on the phone so I could hear ihis game running a coulle second behind mine, I have no idea how it will impact attacking, will report later on this thread
I thought I'd share my experience so far.
Game went smooth for the most part. There was just one crash, which lost us nothing as I am aggressive with autosaves. (Found a bug about it on reports already so no biggie)
The only noticeable source of lag and stutters were enemies beginning an attack, at the point they pathed from their spawn to our base. Actual combat was quite smooth. It's strange because I tought pathing would have be more easy on network, being deterministic and all that, while I expected combat to be more laggy.
Never attacked enemies so I don't know what it will be like.
After the game crashed the second player inventory was empty, but I don't know if it is supposed to be stored in the save.
We were on the phone so I could hear ihis game running a coulle second behind mine, I have no idea how it will impact attacking, will report later on this thread