Creating a variable called "type" breaks world saving
Posted: Sun Mar 17, 2019 3:18 am
Hi devs,
So I stumbled across a strange bug, if i run the following code in-game the game can no longer save.
Originally i was saving the type of a entity on the players cursor to a temp var, called type.
Just a heads up.
So I stumbled across a strange bug, if i run the following code in-game the game can no longer save.
Code: Select all
/c type="hello"Code: Select all
/c type=game.player.selected.name