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tile.to_be_deconstructed(force) → boolean

Posted: Thu Mar 28, 2019 9:30 pm
by L0771
I request tile.to_be_deconstructed(force)
Should work similar to entity.to_be_deconstructed(force), with a tile.

Thanks.

Re: tile.to_be_deconstructed(force) → boolean

Posted: Sat Mar 30, 2019 9:45 pm
by Rseding91
You can just use find entities filtered to find any deconstruction tile proxy entities and that will tell you if it's to be deconstructed. That's exactly what the game does.