Missing combinations for logistics chests
Posted: Sat Apr 13, 2019 5:14 am
I realised that the logistic chests form a sort of table, and not every cell in the table is filled in.
Essentially, chests are set up so that chests can be both filled and emptied, either passively or actively. This essentially gives us 9 options for logistics chests:
1. Actively fill, actively empty
2. Actively fill, passively empty (buffer chest)
3. Actively fill, don't empty (requester chest)
4. Passively fill, actively empty
5. Passively fill, passively empty (storage chest)
6. Passively fill, don't empty
7. Don't fill, actively empty (active provider chest)
8. Don't fill, passively empty (passive provider chest)
9. Don't fill, don't empty (steel chest)
Notice how #1, #4, and #6 don't exist, but maybe could.
#6 is a "recycler" chest, or passive requester chest. Basically, the bots won't go out of their way to move things into these chests, but they will be preferred over storage chests. Maybe you could filter each individual slot of these chests like you can with cars and cargo wagons. These would be useful for recycling materials back into machines in the factory, rather than requester chests.
#4 is an "overflow" chest, or "active" storage chest. and could be useful for when the bots are overworked. Specifically when there are no available bots of a given type, bots of that type can drop their items in the nearest overflow chest to free up their inventories. One example of this would be for when construction bots are deconstructing large structures; they could simply move the items to the overflow chests first and then logistics robots could take those items away. This would also be useful when there aren't enough bots to take all of a player's trash; they could dump the items into an overflow chest first and then take them away from there.
One other way of thinking of overflow chests is that they act like storage chests when bots aren't available and active provider chests when the bots are available.
#1 doesn't really seem like anything that would work, but maybe I'm just not thinking hard enough. I thought of it like an active buffer chest, but that really doesn't make much sense to me.
Essentially, chests are set up so that chests can be both filled and emptied, either passively or actively. This essentially gives us 9 options for logistics chests:
1. Actively fill, actively empty
2. Actively fill, passively empty (buffer chest)
3. Actively fill, don't empty (requester chest)
4. Passively fill, actively empty
5. Passively fill, passively empty (storage chest)
6. Passively fill, don't empty
7. Don't fill, actively empty (active provider chest)
8. Don't fill, passively empty (passive provider chest)
9. Don't fill, don't empty (steel chest)
Notice how #1, #4, and #6 don't exist, but maybe could.
#6 is a "recycler" chest, or passive requester chest. Basically, the bots won't go out of their way to move things into these chests, but they will be preferred over storage chests. Maybe you could filter each individual slot of these chests like you can with cars and cargo wagons. These would be useful for recycling materials back into machines in the factory, rather than requester chests.
#4 is an "overflow" chest, or "active" storage chest. and could be useful for when the bots are overworked. Specifically when there are no available bots of a given type, bots of that type can drop their items in the nearest overflow chest to free up their inventories. One example of this would be for when construction bots are deconstructing large structures; they could simply move the items to the overflow chests first and then logistics robots could take those items away. This would also be useful when there aren't enough bots to take all of a player's trash; they could dump the items into an overflow chest first and then take them away from there.
One other way of thinking of overflow chests is that they act like storage chests when bots aren't available and active provider chests when the bots are available.
#1 doesn't really seem like anything that would work, but maybe I'm just not thinking hard enough. I thought of it like an active buffer chest, but that really doesn't make much sense to me.