[0.17.x] Communication with server failed
Posted: Sun May 19, 2019 4:30 pm
Hello everyone, i have a multiplayer connection issue, when i try to connect ANY server, game downloading map fastly but at the same time "Server not responding" bar is loading too and when downloaded, ohter bar continue to loading and at the end says "Communication with server failed", so anyone experience that? any solution? i tried to port forwarding but nothing changed. Here is some logs;
And Screenshots;
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0.001 2019-05-19 19:21:58; Factorio 0.17.39 (build 44970, win64, alpha)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Users\DrAQA\Desktop\Factorio_0.17.39\bin\x64\factorio.exe"
0.002 Read data path: C:/Users/DrAQA/Desktop/Factorio_0.17.39/data
0.002 Write data path: C:/Users/DrAQA/Desktop/Factorio_0.17.39 [46521/227865MB]
0.002 Binaries path: C:/Users/DrAQA/Desktop/Factorio_0.17.39/bin
0.013 System info: [CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 8 cores, RAM: 3669/8004 MB, page: 4951/9412 MB, virtual: 4251/134217727 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: tr]
0.016 Available displays: 1
0.016 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.067 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.420 Initialised Direct3D[0]: NVIDIA GeForce GTX 960M; id: 10de-139b; driver: nvldumdx.dll 25.21.14.2531
0.420 D3D Feature Level: 11.0, DXGI 1.5+, SwapChain: 1,discard,-,-,none
0.420 [Local Video Memory] Budget: 3445MB, CurrentUsage: 2MB, Reservation: 0/1824MB
0.420 [Non-Local Vid.Mem.] Budget: 3602MB, CurrentUsage: 0MB, Reservation: 0/1901MB
0.420 Tiled resources: Tier 1
0.420 Unified Memory Architecture: No
0.420 BGR 565 Supported: Yes
0.420 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.462 Desktop composition is active.
0.462 Graphics settings preset: very-high
0.462 Dedicated video memory size 4053 MB
0.462 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.462 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.492 DSound: Starting _dsound_update thread
0.492 DSound: Enter _dsound_update; tid=2896
0.613 Loading mod core 0.0.0 (data.lua)
0.695 Loading mod base 0.17.39 (data.lua)
0.929 Loading mod base 0.17.39 (data-updates.lua)
1.053 Checksum for core: 300852956
1.053 Checksum of base: 4138225870
1.632 Loading sounds...
1.708 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1558282833
1.708 Info PlayerData.cpp:74: Cloud player-data.json unavailable
1.863 Initial atlas bitmap size is 16384
1.904 Created atlas bitmap 16384x16384 [none]
1.909 Created atlas bitmap 16384x11396 [none]
1.910 Created atlas bitmap 8192x3884 [decal]
1.912 Created atlas bitmap 16384x4288 [low-object]
1.912 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
1.913 Created atlas bitmap 8192x3552 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.914 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.914 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.915 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.915 Created atlas bitmap 8192x1496 [alpha-mask]
1.919 Created atlas bitmap 16384x12628 [shadow, linear-magnification, alpha-mask]
1.919 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.927 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.815 Parallel Sprite Loader initialized (threads: 5)
13.399 Sprites loaded
13.509 Generated mipmaps (4) for atlas [3] of size 16384x4288
13.545 Generated mipmaps (3) for atlas [5] of size 8192x3552
13.570 Generated mipmaps (3) for atlas [6] of size 16384x6880
13.582 Generated mipmaps (3) for atlas [7] of size 4096x1600
13.596 Generated mipmaps (3) for atlas [8] of size 4096x1408
13.612 Generated mipmaps (3) for atlas [11] of size 8192x2352
13.617 Custom inputs active: 6
13.693 Factorio initialised
13.696 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=draqa&token=<private>&apiVersion=2
14.691 Some core updates would be reachable if experimental updates were enabled.
14.691 0 packages available to download (experimental updates disabled).
18.071 Joining game IP ADDR:({85.99.83.78:5001})
18.071 Info UDPSocket.cpp:33: Opening socket
18.072 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
28.081 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
28.082 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
29.316 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
29.316 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
29.335 Info UDPSocket.cpp:210: Closing socket
29.335 Info UDPSocket.cpp:240: Socket closed
36.947 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
43.281 Info UDPSocket.cpp:210: Closing socket
43.281 Info UDPSocket.cpp:240: Socket closed
43.282 Info UDPSocket.cpp:210: Closing socket
43.282 Joining game IP ADDR:({45.59.69.138:34198})
43.282 Info UDPSocket.cpp:33: Opening socket
43.283 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
43.727 Connection refused
43.727 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
43.727 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
43.728 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
44.622 Info AuthServerConnector.cpp:138: Received key from auth server.
44.720 Info UDPSocket.cpp:210: Closing socket
44.720 Info UDPSocket.cpp:240: Socket closed
44.720 Joining game IP ADDR:({45.59.69.138:34198})
44.720 Info UDPSocket.cpp:33: Opening socket
44.721 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
45.155 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
45.156 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
45.156 Info ClientRouter.cpp:224: ConnectionAccepted
45.538 Info ClientMultiplayerManager.cpp:752: Received mapReadyForDownload
45.538 Downloading file C:\Users\DrAQA\Desktop\Factorio_0.17.39\temp\mp-download.zip (4755304 B, 9454 blocks)
45.542 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
48.946 Finished download (3 s, 4.7 MB, 1.3 MB/sn)
48.964 Info ClientMultiplayerManager.cpp:732: updateTick(4294967295) map download finished creating scenario
48.964 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
48.964 Loading map C:\Users\DrAQA\Desktop\Factorio_0.17.39\temp\mp-download.zip: 4755304 bytes.
49.081 Loading level.dat: 9124027 bytes.
49.085 Info Scenario.cpp:187: Map version 0.17.39-3
49.341 Loading script.dat: 678102 bytes.
49.350 Checksum for script C:/Users/DrAQA/Desktop/Factorio_0.17.39/temp/currently-playing/control.lua: 412551764
49.572 Info ClientMultiplayerManager.cpp:579: UpdateTick(1061119) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
49.589 Info ClientMultiplayerManager.cpp:579: UpdateTick(1061119) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
53.187 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
53.187 Info ClientMultiplayerManager.cpp:579: UpdateTick(1061119) changing state from(WaitingForCommandToStartSendingTickClosures) to(DisconnectScheduled)
53.202 Info ClientMultiplayerManager.cpp:579: UpdateTick(1061119) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
54.800 Info ClientMultiplayerManager.cpp:579: UpdateTick(1061119) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
54.938 Info UDPSocket.cpp:210: Closing socket
54.938 Info UDPSocket.cpp:240: Socket closed
56.300 Quitting: user-quit.
56.402 DSound: Stopping voice
56.402 DSound: Joining thread
56.405 DSound: Exit _dsound_update; tid=2896
56.405 DSound: Waiting for voice to stop ... signaled
56.405 DSound: Joined thread
56.405 DSound: Destroying thread
56.405 DSound: Thread destroyed
56.405 DSound: Releasing buffer
56.405 DSound: Voice stopped
56.405 DSound: Deallocating voice
56.405 DSound: Deallocated voice
56.500 Goodbye
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