Upgrade planner
Posted: Mon Jun 17, 2019 11:28 pm
Do I understand it right that Py mods don't support upgrade planner at all yet? Angel/Bob support it partially.
IT WORKS I USE IT ALL THE TIMEYunoAloe wrote: Tue Jun 18, 2019 4:28 am The 0.17 new in-game tool. I tried it and it had no effect for Py stuff, but had effect on everything else. So unless there's some other way to use it, it doesn't work.
Can you share a screenshot?immortal_sniper1 wrote: Tue Jun 18, 2019 7:02 amIT WORKS I USE IT ALL THE TIMEYunoAloe wrote: Tue Jun 18, 2019 4:28 am The 0.17 new in-game tool. I tried it and it had no effect for Py stuff, but had effect on everything else. So unless there's some other way to use it, it doesn't work.
what do you want in it more precisely?YunoAloe wrote: Tue Jun 18, 2019 12:46 pmCan you share a screenshot?immortal_sniper1 wrote: Tue Jun 18, 2019 7:02 amIT WORKS I USE IT ALL THE TIMEYunoAloe wrote: Tue Jun 18, 2019 4:28 am The 0.17 new in-game tool. I tried it and it had no effect for Py stuff, but had effect on everything else. So unless there's some other way to use it, it doesn't work.
A screenshot showing you successfully using upgrade planner on any Py buildings, in progress. Also would show the way you use it.immortal_sniper1 wrote: Tue Jun 18, 2019 10:38 pmwhat do you want in it more precisely?
Code: Select all
next_upgrade
Yeah, that's correct. I just read the wiki yesterday and it explained it.theblindironman wrote: Thu Jun 20, 2019 5:57 pm I was able to get it to work, but I had to create the upgrade paths manually in the a planner BP.
Each of the py building entities would need the
Code: Select all
next_upgrade