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11.1 Filename of mod DyTech-Automation_1.3.2 doesn't match

Posted: Wed Dec 10, 2014 4:22 pm
by TheMadPanda
hi,
This error has probably been reported before but couldn't find it.
I haven't played factorio since the summer and just updated to 11.1.
I downloaded the latest dytech versions from the dropbox

When I launch with mods in the mod folder I get this error,

Code: Select all

Filename of mod *pathToModFolder*\DyTech-Automation doesn't match the expected DyTech-Automation_1.3.2(case sensitive!)
The game launches without the mods.

Is there any known fix for this?

Re: 11.1

Posted: Wed Dec 10, 2014 4:25 pm
by FishSandwich
Go into your factorio mods folder and rename Dytech-Automation to Dytech-Automation_1.3.2.
They changed it so mods in the mod folder need exact names in the latest update, so you'll have to do this again for all the mods you have installed.

Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Posted: Wed Dec 10, 2014 4:30 pm
by TheMadPanda
FishSandwich wrote:Go into your factorio mods folder and rename Dytech-Automation to Dytech-Automation_1.3.2.
They changed it so mods in the mod folder need exact names in the latest update, so you'll have to do this again for all the mods you have installed.
Ehm, is my sight wrong or?

http://puu.sh/dp19r/d9b0c0f434.jpg

Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Posted: Wed Dec 10, 2014 4:35 pm
by FishSandwich
My bad, it's case sensitive so should be DyTech-Automation_1.3.2

Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Posted: Wed Dec 10, 2014 4:40 pm
by TheMadPanda
FishSandwich wrote:My bad, it's case sensitive so should be DyTech-Automation_1.3.2
and more errors.... http://puu.sh/dp1Ie/57d30cb2e7.jpg

Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Posted: Wed Dec 10, 2014 4:49 pm
by FishSandwich
That's a separate issue, unofficial fix here: https://forums.factorio.com/forum/vie ... =43&t=6678

That should be the last error popup. Enjoy. :p

Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Posted: Wed Dec 10, 2014 4:49 pm
by kovarex
Well, the construction robots have different graphics now, so the mod needs to be updated.

Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Posted: Wed Dec 10, 2014 5:10 pm
by TheMadPanda
FishSandwich wrote:That's a separate issue, unofficial fix here: https://forums.factorio.com/forum/vie ... =43&t=6678

That should be the last error popup. Enjoy. :p
Thank you, that worked great! :)