Crash 17.50
Posted: Mon Jun 24, 2019 5:54 pm
0.002 2019-06-24 11:20:52; Factorio 0.17.50 (build 45742, win64, steam)
0.002 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Arnold/AppData/Roaming/Factorio [232828/475517MB]
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.078 System info: [CPU: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz, 8 cores, RAM: 4968/12203 MB, page: 5746/14059 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.078 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 000] [Lang: nl]
0.095 Available displays: 1
0.095 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.173 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.950 Initialised Direct3D[0]: Radeon (TM) HD 8670M; id: 1002-6660; driver: aticfx64.dll 8.17.10.1404
0.950 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.950 [Local Video Memory] Budget: 1730MB, CurrentUsage: 0MB, Reservation: 0/916MB
0.950 [Non-Local Vid.Mem.] Budget: 5491MB, CurrentUsage: 0MB, Reservation: 0/2898MB
0.950 Tiled resources: Tier 1
0.950 Unified Memory Architecture: No
0.950 BGR 565 Supported: Yes
0.951 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.038 Desktop composition is active.
1.038 Graphics settings preset: high
1.038 Dedicated video memory size 2036 MB
1.038 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
1.038 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
1.055 DSound: Starting _dsound_update thread
1.055 DSound: Enter _dsound_update; tid=215664
1.472 Loading mod settings Nanobots 3.0.10 (settings.lua)
1.486 Loading mod core 0.0.0 (data.lua)
1.704 Loading mod base 0.17.50 (data.lua)
2.561 Loading mod Better-Power-Armor-Grid 2.4.2 (data.lua)
2.708 Loading mod stdlib 1.2.0 (data.lua)
2.853 Loading mod Nanobots 3.0.10 (data.lua)
3.012 Loading mod base 0.17.50 (data-updates.lua)
3.167 Loading mod Nanobots 3.0.10 (data-updates.lua)
3.348 Checksum for core: 240630728
3.348 Checksum of base: 1267956446
3.349 Checksum of Better-Power-Armor-Grid: 2790313171
3.349 Checksum of stdlib: 68667574
3.349 Checksum of Nanobots: 1265758821
3.858 Loading sounds...
6.654 Info PlayerData.cpp:69: Local player-data.json unavailable
6.654 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1561105871
6.840 Initial atlas bitmap size is 16384
6.880 Created atlas bitmap 16384x16372 [none]
6.881 Created atlas bitmap 16384x4332 [none]
6.881 Created atlas bitmap 8192x3884 [decal]
6.883 Created atlas bitmap 16384x4320 [low-object]
6.883 Created atlas bitmap 8192x3680 [mipmap, linear-minification, linear-magnification, linear-mip-level]
6.884 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
6.884 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
6.885 Created atlas bitmap 4096x1752 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
6.885 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
6.885 Created atlas bitmap 8192x1496 [alpha-mask]
6.887 Created atlas bitmap 16384x11264 [shadow, linear-magnification, alpha-mask]
6.888 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
6.936 Created virtual atlas pages 4096x4096x5
6.944 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
17.973 Parallel Sprite Loader initialized (threads: 7)
28.024 Sprites loaded
28.098 Generated mipmaps (4) for atlas [3] of size 16384x4320
28.132 Generated mipmaps (3) for atlas [4] of size 8192x3680
28.208 Generated mipmaps (3) for atlas [5] of size 16384x6880
28.221 Generated mipmaps (3) for atlas [6] of size 4096x1600
28.233 Generated mipmaps (4) for atlas [7] of size 4096x1752
28.246 Generated mipmaps (3) for atlas [11] of size 8192x2352
28.246 Custom mipmaps uploaded.
28.410 Generated mipmaps for virtual atlas of size 8192x12288
28.425 Custom inputs active: 0
28.529 Factorio initialised
28.532 Game is running on selected version branch on Steam.
54.238 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\New Game2 0.17.zip: 19693271 bytes.
54.503 Loading level.dat: 46710419 bytes.
54.510 Info Scenario.cpp:187: Map version 0.17.50-0
55.953 Loading script.dat: 762 bytes.
55.970 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
55.986 Checksum for script __Nanobots__/control.lua: 2850742077
210.994 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
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13674.047 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\_autosave2.zip: 20058907 bytes.
13674.143 Loading level.dat: 47606625 bytes.
13674.151 Info Scenario.cpp:187: Map version 0.17.50-0
13675.586 Loading script.dat: 742 bytes.
13675.590 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
13675.605 Checksum for script __Nanobots__/control.lua: 2850742077
14962.218 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
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19057.575 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\_autosave1.zip: 20672601 bytes.
19057.668 Loading level.dat: 48481347 bytes.
19057.675 Info Scenario.cpp:187: Map version 0.17.50-0
19059.121 Loading script.dat: 742 bytes.
19059.125 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
19059.140 Checksum for script __Nanobots__/control.lua: 2850742077
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29070.143 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\Beerd VS Arnolio.zip: 31481659 bytes.
29070.249 Loading level.dat: 73738362 bytes.
29070.258 Info Scenario.cpp:187: Map version 0.17.47-0
29073.880 Loading script.dat: 1092 bytes.
29073.884 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
29073.898 Checksum for script __Nanobots__/control.lua: 2850742077
29169.030 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
29170.751 Info BlueprintShelf.cpp:667: Saving blueprint storage.
29171.057 Info AppManagerStates.cpp:1752: Saving finished
29179.118 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\New Game2 0.17.zip: 21897908 bytes.
29179.210 Loading level.dat: 51187846 bytes.
29179.217 Info Scenario.cpp:187: Map version 0.17.50-0
29180.752 Loading script.dat: 742 bytes.
29180.756 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
29180.770 Checksum for script __Nanobots__/control.lua: 2850742077
29389.679 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
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30596.861 Time travel logging:
58.877 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
58.877 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
58.877 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
58.877 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
13677.639 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
13677.640 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
13677.640 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
13677.640 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
29075.239 Popped blueprint record (player-index: 0, ID: 20) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-oyvgrk\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logger.cpp (383): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logger.cpp (534): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-oyvgrk\src\entity\railsignalbase.cpp (358): RailSignalBase::checkConsistency
c:\cygwin64\tmp\factorio-build-oyvgrk\src\entity\railsignalbase.cpp (67): RailSignalBase::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\entity\railchainsignal.cpp (48): RailChainSignal::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\surface\chunk.cpp (101): Chunk::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\surface\surface.cpp (765): Surface::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\map\map.cpp (1339): Map::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\scenario.cpp (1001): Scenario::saveMap
c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\scenario.cpp (897): Scenario::saveAs
c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\parallelscenariosaver.cpp (99): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2C924034)
00007FFF2C924034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2CB13691)
00007FFF2CB13691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
30599.875 Error RailSignalBase.cpp:358: connection.rail->segment->hasSignal(this) was not true
Logger::writeStacktrace skipped.
30599.875 Error CrashHandler.cpp:181: Map tick at moment of crash: 15822001
30599.875 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
30634.125 Uploading log file
30634.139 Error CrashHandler.cpp:229: Heap validation: success.
30634.162 Creating crash dump.
30634.495 CrashDump success
0.002 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Arnold/AppData/Roaming/Factorio [232828/475517MB]
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.078 System info: [CPU: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz, 8 cores, RAM: 4968/12203 MB, page: 5746/14059 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.078 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 000] [Lang: nl]
0.095 Available displays: 1
0.095 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.173 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.950 Initialised Direct3D[0]: Radeon (TM) HD 8670M; id: 1002-6660; driver: aticfx64.dll 8.17.10.1404
0.950 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.950 [Local Video Memory] Budget: 1730MB, CurrentUsage: 0MB, Reservation: 0/916MB
0.950 [Non-Local Vid.Mem.] Budget: 5491MB, CurrentUsage: 0MB, Reservation: 0/2898MB
0.950 Tiled resources: Tier 1
0.950 Unified Memory Architecture: No
0.950 BGR 565 Supported: Yes
0.951 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.038 Desktop composition is active.
1.038 Graphics settings preset: high
1.038 Dedicated video memory size 2036 MB
1.038 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
1.038 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
1.055 DSound: Starting _dsound_update thread
1.055 DSound: Enter _dsound_update; tid=215664
1.472 Loading mod settings Nanobots 3.0.10 (settings.lua)
1.486 Loading mod core 0.0.0 (data.lua)
1.704 Loading mod base 0.17.50 (data.lua)
2.561 Loading mod Better-Power-Armor-Grid 2.4.2 (data.lua)
2.708 Loading mod stdlib 1.2.0 (data.lua)
2.853 Loading mod Nanobots 3.0.10 (data.lua)
3.012 Loading mod base 0.17.50 (data-updates.lua)
3.167 Loading mod Nanobots 3.0.10 (data-updates.lua)
3.348 Checksum for core: 240630728
3.348 Checksum of base: 1267956446
3.349 Checksum of Better-Power-Armor-Grid: 2790313171
3.349 Checksum of stdlib: 68667574
3.349 Checksum of Nanobots: 1265758821
3.858 Loading sounds...
6.654 Info PlayerData.cpp:69: Local player-data.json unavailable
6.654 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1561105871
6.840 Initial atlas bitmap size is 16384
6.880 Created atlas bitmap 16384x16372 [none]
6.881 Created atlas bitmap 16384x4332 [none]
6.881 Created atlas bitmap 8192x3884 [decal]
6.883 Created atlas bitmap 16384x4320 [low-object]
6.883 Created atlas bitmap 8192x3680 [mipmap, linear-minification, linear-magnification, linear-mip-level]
6.884 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
6.884 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
6.885 Created atlas bitmap 4096x1752 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
6.885 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
6.885 Created atlas bitmap 8192x1496 [alpha-mask]
6.887 Created atlas bitmap 16384x11264 [shadow, linear-magnification, alpha-mask]
6.888 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
6.936 Created virtual atlas pages 4096x4096x5
6.944 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
17.973 Parallel Sprite Loader initialized (threads: 7)
28.024 Sprites loaded
28.098 Generated mipmaps (4) for atlas [3] of size 16384x4320
28.132 Generated mipmaps (3) for atlas [4] of size 8192x3680
28.208 Generated mipmaps (3) for atlas [5] of size 16384x6880
28.221 Generated mipmaps (3) for atlas [6] of size 4096x1600
28.233 Generated mipmaps (4) for atlas [7] of size 4096x1752
28.246 Generated mipmaps (3) for atlas [11] of size 8192x2352
28.246 Custom mipmaps uploaded.
28.410 Generated mipmaps for virtual atlas of size 8192x12288
28.425 Custom inputs active: 0
28.529 Factorio initialised
28.532 Game is running on selected version branch on Steam.
54.238 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\New Game2 0.17.zip: 19693271 bytes.
54.503 Loading level.dat: 46710419 bytes.
54.510 Info Scenario.cpp:187: Map version 0.17.50-0
55.953 Loading script.dat: 762 bytes.
55.970 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
55.986 Checksum for script __Nanobots__/control.lua: 2850742077
210.994 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
212.248 Info AppManagerStates.cpp:1752: Saving finished
512.259 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
513.505 Info AppManagerStates.cpp:1752: Saving finished
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814.777 Info AppManagerStates.cpp:1752: Saving finished
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13620.880 Info AppManagerStates.cpp:1752: Saving finished
13674.047 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\_autosave2.zip: 20058907 bytes.
13674.143 Loading level.dat: 47606625 bytes.
13674.151 Info Scenario.cpp:187: Map version 0.17.50-0
13675.586 Loading script.dat: 742 bytes.
13675.590 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
13675.605 Checksum for script __Nanobots__/control.lua: 2850742077
14962.218 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
14963.485 Info AppManagerStates.cpp:1752: Saving finished
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19057.575 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\_autosave1.zip: 20672601 bytes.
19057.668 Loading level.dat: 48481347 bytes.
19057.675 Info Scenario.cpp:187: Map version 0.17.50-0
19059.121 Loading script.dat: 742 bytes.
19059.125 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
19059.140 Checksum for script __Nanobots__/control.lua: 2850742077
19141.530 Info AppManagerStates.cpp:1752: Saving finished
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28664.884 Info AppManagerStates.cpp:1752: Saving finished
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29070.143 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\Beerd VS Arnolio.zip: 31481659 bytes.
29070.249 Loading level.dat: 73738362 bytes.
29070.258 Info Scenario.cpp:187: Map version 0.17.47-0
29073.880 Loading script.dat: 1092 bytes.
29073.884 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
29073.898 Checksum for script __Nanobots__/control.lua: 2850742077
29169.030 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
29170.751 Info BlueprintShelf.cpp:667: Saving blueprint storage.
29171.057 Info AppManagerStates.cpp:1752: Saving finished
29179.118 Loading map C:\Users\Arnold\AppData\Roaming\Factorio\saves\New Game2 0.17.zip: 21897908 bytes.
29179.210 Loading level.dat: 51187846 bytes.
29179.217 Info Scenario.cpp:187: Map version 0.17.50-0
29180.752 Loading script.dat: 742 bytes.
29180.756 Checksum for script C:/Users/Arnold/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
29180.770 Checksum for script __Nanobots__/control.lua: 2850742077
29389.679 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
29391.036 Info AppManagerStates.cpp:1752: Saving finished
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30596.861 Time travel logging:
58.877 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
58.877 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
58.877 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
58.877 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
13677.639 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
13677.640 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
13677.640 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
13677.640 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
19059.222 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
29075.239 Popped blueprint record (player-index: 0, ID: 20) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 116) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 118) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 139) from book (player-index: 0, ID: 0)
29180.854 Popped blueprint record (player-index: 0, ID: 144) from book (player-index: 0, ID: 0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-oyvgrk\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logger.cpp (383): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logger.cpp (534): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-oyvgrk\src\entity\railsignalbase.cpp (358): RailSignalBase::checkConsistency
c:\cygwin64\tmp\factorio-build-oyvgrk\src\entity\railsignalbase.cpp (67): RailSignalBase::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\entity\railchainsignal.cpp (48): RailChainSignal::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\surface\chunk.cpp (101): Chunk::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\surface\surface.cpp (765): Surface::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\map\map.cpp (1339): Map::save
c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\scenario.cpp (1001): Scenario::saveMap
c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\scenario.cpp (897): Scenario::saveAs
c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\parallelscenariosaver.cpp (99): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2C924034)
00007FFF2C924034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2CB13691)
00007FFF2CB13691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
30599.875 Error RailSignalBase.cpp:358: connection.rail->segment->hasSignal(this) was not true
Logger::writeStacktrace skipped.
30599.875 Error CrashHandler.cpp:181: Map tick at moment of crash: 15822001
30599.875 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
30634.125 Uploading log file
30634.139 Error CrashHandler.cpp:229: Heap validation: success.
30634.162 Creating crash dump.
30634.495 CrashDump success