[0.17.51] Curved rail collision box
Posted: Mon Jul 01, 2019 12:44 pm
There are inconsitencys how curved rails collide with nearby objects based on with way the curve is going. The following blueprint can be placed fine in two directions, but rotating it makes it impossible to place it complete in the other two directions.
Blueprint:
0eNqVUctuhDAM/BefQwVlV9vm0K/orapQANNaggQ5CSpC+fc6UK1acerRjxnPjDdox4gzkw2gN6DOWQ/6bQNPH9aMuRfWGUEDBZxAgTVTrtjQCEkB2R6/QFfpXQHaQIHwwO/F2tg4tciycEf22FGPXHRuasma4FhYZ+cF6my+J3Tlw1XBCrqo5URPjN0xvCgQgYHd2LT4aRYSsCB+KBuZ9TuNz92B2Ifm5GMhDlE6d0HHRvGa7WT7weQsylxMs+FdoYYXAbgY5vh/ynkVZdGGZmA3NWSFA/RgRo8pJXWK6vFO00VesC/2rE8ZVUdC1d+E6vyI/VX612cVLMh+X7jVZXV7ulbP5SWlb5S3raA=
How to recreate behaviour:
Import the streing to a blueprint.
Place it down.
Rotate the blueprint.
Place it down again.
Only once a rail ghost is actually placed.
Blueprint:
0eNqVUctuhDAM/BefQwVlV9vm0K/orapQANNaggQ5CSpC+fc6UK1acerRjxnPjDdox4gzkw2gN6DOWQ/6bQNPH9aMuRfWGUEDBZxAgTVTrtjQCEkB2R6/QFfpXQHaQIHwwO/F2tg4tciycEf22FGPXHRuasma4FhYZ+cF6my+J3Tlw1XBCrqo5URPjN0xvCgQgYHd2LT4aRYSsCB+KBuZ9TuNz92B2Ifm5GMhDlE6d0HHRvGa7WT7weQsylxMs+FdoYYXAbgY5vh/ynkVZdGGZmA3NWSFA/RgRo8pJXWK6vFO00VesC/2rE8ZVUdC1d+E6vyI/VX612cVLMh+X7jVZXV7ulbP5SWlb5S3raA=
How to recreate behaviour:
Import the streing to a blueprint.
Place it down.
Rotate the blueprint.
Place it down again.
Only once a rail ghost is actually placed.