FPS/UPS Locked at 60.0 but MP game is choppy?
Posted: Sun Jul 21, 2019 9:07 am
I've got an issue that my google-fu hasn't been able to rectify:
When hosting my MP save that's about 162 hours in, the clients always lag. This doesn't matter who is hosting, but the other person experiences a "choppy" gameplay experience regardless of the displayed latency (between 7 and 9 ticks, usually the former), FPS (60.0), and UPS (60.0).
This lag isn't present on the host machine (We swapped hosts to attempt to see if it was an isolated issue) which at first led me to believe it was something to do with latency, however when creating a brand new save in multiplayer the issues aren't present.
Additionally I procured a server from one of the partner links (MCProHosting) and ported the save in, to find I had the same issue, but now for both clients.
From what I've read from other posts there's some sort of "slowest speed" locking to sync up clients, but it is very perplexing to me why the client (regardless of it's me, my friend, or both of us when using the dedicated server) is the only one who sees this issue.
What I've tried:
Changing game.speed: Both up and down (UPS changes, but FPS stays the same, and even when the displayed value is golden (Say 60) the gameplay still has that lagginess to it.
Only connecting one person to the dedicated server (Same issue)
Made it so no requester chests were active so all robots on map were ported (Just in case that was the issue)
What else can I do/try? This issue makes multiplayer miserable for whoever isn't hosting for us, and even getting a hosting service didn't fix it.
I have a top of the line PC (i9 9900k, 2080 TI, 64GB RAM, SSD) my friend has a laptop that's above the recommended specs, and I can provide more info if needed.
When hosting my MP save that's about 162 hours in, the clients always lag. This doesn't matter who is hosting, but the other person experiences a "choppy" gameplay experience regardless of the displayed latency (between 7 and 9 ticks, usually the former), FPS (60.0), and UPS (60.0).
This lag isn't present on the host machine (We swapped hosts to attempt to see if it was an isolated issue) which at first led me to believe it was something to do with latency, however when creating a brand new save in multiplayer the issues aren't present.
Additionally I procured a server from one of the partner links (MCProHosting) and ported the save in, to find I had the same issue, but now for both clients.
From what I've read from other posts there's some sort of "slowest speed" locking to sync up clients, but it is very perplexing to me why the client (regardless of it's me, my friend, or both of us when using the dedicated server) is the only one who sees this issue.
What I've tried:
Changing game.speed: Both up and down (UPS changes, but FPS stays the same, and even when the displayed value is golden (Say 60) the gameplay still has that lagginess to it.
Only connecting one person to the dedicated server (Same issue)
Made it so no requester chests were active so all robots on map were ported (Just in case that was the issue)
What else can I do/try? This issue makes multiplayer miserable for whoever isn't hosting for us, and even getting a hosting service didn't fix it.
I have a top of the line PC (i9 9900k, 2080 TI, 64GB RAM, SSD) my friend has a laptop that's above the recommended specs, and I can provide more info if needed.