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[0. 17.58] Crash MacOs while placing rails.
Posted: Tue Jul 23, 2019 11:23 am
by nalonso
After making an intersection and placing some rails, game crashed and closed. I add the log file below, i was playing a full vanilla game. I add also the save at the moment of crash.
Re: [0. 17.58] Crash MacOs while placing rails.
Posted: Tue Jul 23, 2019 11:32 am
by boskid
log Code: Select all
0.002 2019-07-23 12:32:19; Factorio 0.17.58 (build 46193, mac, steam)
Code: Select all
#6 0x000000010b4ed531 in EntityButtonBase<agui::EmptyWidget>::draw(DrawQueue&, agui::Point const&) + 0x41
#7 0x000000010b4ed4ca in EntityButtonBase<agui::EmptyWidget>::paintComponent(agui::PaintEvent const&, agui::Point const&) + 0x1ba
#8 0x000000010c130493 in agui::Widget::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x183
#9 0x000000010c1302f1 in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) + 0x31
#10 0x000000010c0feed7 in agui::Layout::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x117
#11 0x000000010c1302f1 in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) + 0x31
#12 0x000000010c0feed7 in agui::Layout::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x117
#13 0x000000010c1302f1 in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) + 0x31
#14 0x000000010c0f47b7 in agui::Frame::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x137
#15 0x000000010c1302f1 in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) + 0x31
#16 0x000000010c0feed7 in agui::Layout::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x117
#17 0x000000010c1302f1 in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) + 0x31
#18 0x000000010c0f47b7 in agui::Frame::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x137
#19 0x000000010c130558 in agui::Widget::recursivePaintChildrenInternal(bool, agui::Graphics*) + 0x248
#20 0x000000010c1302f1 in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) + 0x31
#21 0x000000010c0d88ea in agui::Gui::render() + 0x3a
#22 0x000000010b3329e5 in GuiRenderer::prepare() + 0x215
#23 0x000000010b874c81 in MainLoop::prepare() + 0x5c1
#24 0x000000010b8733fa in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0x13a
#25 0x000000010b8704a2 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x542
Duplicate
73339 (fixed for next release)
Ref
67446 ,
67490 ,
73472 ,
73493 ,
73554