Need help with energy/force field
Posted: Sun Dec 28, 2014 10:54 am
I looking for some help about some mod idea. I have few questions actually, but main question is if that mod idea possible at all. I will explain mod idea to give a points what i looking for (by other words - if current game engine have needed features). I know, there are already some force field mods, but i want something different. In general i want fields which work like electric poles do i.e. some emitters which can be placed and if at least two of them in some range then field will appear between them. some fast pic to better explanation in attachment.
(i not native english speaker, so sry for mistakes). after all, my question if is possible to implement all what i want right now (then i like some guide which interfaces, events, etc. i need use) or i need request something first?
little addon: that mechanic can be used not only for force fields, other types of fences can be created also - like wired fence which just block movement, electric wired fence and so on (may be some kind of alarm perimeter also? which not block, not deal damage but just make signal when passed?)
field may (or may not) deal damage on touch and/or will block movement (i.e. i prefer to have ability define dealed damage or collision box or both. or, at least one of them, if other not possible). other part about electric consumption - i want make consumption depend on damage by bitters (or something else). is will be close to as electric turrets work: consume some on idle, and consume much more on each bitters attack - like electric turrets consumption on each fire. for sure, if field drain too much is will stop work (fade out) as any electric machines do. i hope i explain my idea good enough to understand 
little addon: that mechanic can be used not only for force fields, other types of fences can be created also - like wired fence which just block movement, electric wired fence and so on (may be some kind of alarm perimeter also? which not block, not deal damage but just make signal when passed?)