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delivery problem.

Posted: Tue Nov 12, 2019 5:11 pm
by zggz
trains stop at their depots and rarely start move to providers/reqauesters.
I'm tryed to remove network ID.
To remove/add train limit.
Nothing changed.

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4.png
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If someone need save i can send link to pm.

Re: delivery problem.

Posted: Tue Nov 12, 2019 7:04 pm
by zggz
Only liquid stations has this problem.

Edited: That everywhere.

Re: delivery problem.

Posted: Tue Nov 12, 2019 7:12 pm
by plussantana
see having only liquids that may be the problem

Re: delivery problem.

Posted: Tue Nov 12, 2019 10:13 pm
by HSquishy
Try connecting the wire from the electric pole to the lamp instead of the actual station.

Hope it helps

HS

Re: delivery problem.

Posted: Wed Nov 13, 2019 10:09 am
by zggz
My base. I'm really good to know how use LTN. :)
This is mod problem. Optera can you help me?
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Re: delivery problem.

Posted: Wed Nov 13, 2019 10:32 am
by HSquishy
3.png isnt even stating what its either trying to supply or request.

Re: delivery problem.

Posted: Mon Nov 18, 2019 10:30 am
by zggz
Optera can you tell me something please?

Re: delivery problem.

Posted: Mon Nov 18, 2019 2:08 pm
by DaleStan
You'll get better support if you post (not pm) a save.

But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.

Re: delivery problem.

Posted: Tue Nov 19, 2019 8:43 am
by zggz
Typical provider. What is wrong?
0eNqdVsGOozAM/ZccV2RUaJl2OexX7G01Qim4xRpIUDDdqSr+fZ2wUDSFTjs9VErAz8/v2QkXsS9bqC1qEslFYGZ0I5I/F9HgUavS7dG5BpEIJKhEILSq3KohY9URJCn9LrpAoM7hQyRhF3wZahWWk5CoewsEaEJC6FP7xTnVbbUHy5hjpCPHCUlmptqjVsyBYWvTcKzRLiHjrV7iQJxFItcvMWfhGLKmTPdQqBNyAL91wJLALtR5Qkst74xZS9JSA/019l1iLjxm6+QKJzUEjyJV6kMSS8AyzyFtHkeqrTlhDlZSYaEpTDnltl653wgbd2+9Fhoyp1XjwEP3d7QAeio7l9jXM1m78G6yN1gTjYQqyLGtJJSMbzGTtSnh1ht5a85jhMJPhHYLhNYjIWWRigqIudztlp7OxtPJ0fZsfGVznXNFTflxjiP1A9qG0q+N69+QoLLCudWAg0mHxmYm3AqmBqt6GuIHh5qW6vZp8G5BXwv5Z3VffXdEC0+3C1pvJocBN/SxIOlH+9b1qBc5mkOJrz1tjtg4v/x4SD5haomaK78z49HijGdosxbpatM3XFL6TAXqYz9Xg0Urt6hqZX1HJeKXe9w2wKlK404Vsi0819zzAr/elabvinszFi3O2IzLPDmDZPc4be9xWhyv6BmTvlB6yPtUkAWVpwdrqtSz7T0KhF+kjnoN+eN98Vt03xY2csLy4NMw4WJG5d38PXsjb/Tf6vC509RzcNeuv5iTySdAIE58MfoE2/Uq/BnH8W6z6rp/GmLIeQ==

Re: delivery problem.

Posted: Tue Nov 19, 2019 2:06 pm
by DaleStan
For one, that station, unlike one in your save game, has no fluid waiting to be delivered.

But if I hook up a creative fluid source, the only other problem I can find is that the minimum provider level is set to 300k (technically 12 tanks, but realistically at least 13), and the maximum capacity of that station is 25k.

Re: delivery problem.

Posted: Tue Nov 19, 2019 6:45 pm
by zggz
Main problem that LTN take pause for 125-130 in game seconds.
Game loaded and LTN look at all station and send trains from depot, after this nothing come for this 125-130 secongs. >1000 stations and NO messages.
After this time a lot of messages comes during couple of seconds.
And pause again...
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Re: delivery problem.

Posted: Tue Nov 19, 2019 9:31 pm
by Optera
Default LTN Setting is 1 stop/request every 2 ticks. Even for most Megabases that's fast enough.
If you built 1000 stops however it will take 33.3s just to parse all stops.

To make LTN more responsive set update frequency to 1 and carefully increase updates per tick to 2-5.

Re: delivery problem.

Posted: Tue Nov 19, 2019 10:29 pm
by zggz
With this settings LTN work with pause 1-2 seconds. That is good for me.
Optera thank You for this great mod and yours help.


p.s. We need manual for LTN settings.
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Re: delivery problem.

Posted: Wed Nov 20, 2019 7:18 am
by Optera
Settings are self explanatory with mouse over help.

I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.

Re: delivery problem.

Posted: Wed Nov 20, 2019 12:27 pm
by zggz
Optera wrote: Wed Nov 20, 2019 7:18 am I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.
Small performance hit.