turn off automatic chunk behavior?
Posted: Tue Dec 31, 2019 5:09 am
I ran into a UPS issue because a mod/scenario (ComfyFactorio) was doing stuff on chunk generation - and turned off all mods to test.
With only base active, the count of chunks goes up around one per second (F4->Show Detailed Info->F4->F5). For mods that do stuff on chunk generation, this causes chugging every second, instead of only when new chunks are explored/generated.
Is there a way to turn that off? I'm not sure I get the point of automatically pulling in new chunks, other than maybe distributing on_chunk_generation events... For mods that have a lot of new entities on chunks, it also ends up making more than 100,000 'Entities Total', even if I can see less than, say, 100 chunks on the map. The ram use doesn't go up much, but I can't avoid the chugging.
When I was running the mod, I was standing still before I completed a research, and I was watching the chunks go up to 1600, so it doesn't seem like it ever stops (sometimes it stops counting up - but then jumps up many chunks, or vice-versa). Vanilla-only does the same thing.
With only base active, the count of chunks goes up around one per second (F4->Show Detailed Info->F4->F5). For mods that do stuff on chunk generation, this causes chugging every second, instead of only when new chunks are explored/generated.
Is there a way to turn that off? I'm not sure I get the point of automatically pulling in new chunks, other than maybe distributing on_chunk_generation events... For mods that have a lot of new entities on chunks, it also ends up making more than 100,000 'Entities Total', even if I can see less than, say, 100 chunks on the map. The ram use doesn't go up much, but I can't avoid the chugging.
When I was running the mod, I was standing still before I completed a research, and I was watching the chunks go up to 1600, so it doesn't seem like it ever stops (sometimes it stops counting up - but then jumps up many chunks, or vice-versa). Vanilla-only does the same thing.