11.10-Restrictions to station placement can cause collisions
Posted: Mon Jan 12, 2015 12:42 am
It seems that train stations have a restriction to how they can be placed on the grid. Unlike other multi-tile entities like furnaces and assemblers, stations force you to place them on the even coordinates. (Wasn't sure how to explain that better)
Consider the following, tileable rail setup: http://i.imgur.com/WhlYgCQ.jpg I built one corner of this then duplicated it 3 times using blueprints so it's symmetrical. When a locomotive with two wagons is stopped at the right-most station, another train is able pass onto the adjacent track without trouble: http://i.imgur.com/iztJKtV.png But if the first train is stopped at the bottom-most station, another train cannot pass and will collide with the rear wagon: http://i.imgur.com/Nm46hoR.png
If I could move the stations on the left/right tracks one tile over, I think this would solve the problem.
I don't want to make the setup two tiles wider because there'd be too much of a gap between the edge of the logistics bot's AOE and the inner lanes of track.
Consider the following, tileable rail setup: http://i.imgur.com/WhlYgCQ.jpg I built one corner of this then duplicated it 3 times using blueprints so it's symmetrical. When a locomotive with two wagons is stopped at the right-most station, another train is able pass onto the adjacent track without trouble: http://i.imgur.com/iztJKtV.png But if the first train is stopped at the bottom-most station, another train cannot pass and will collide with the rear wagon: http://i.imgur.com/Nm46hoR.png
If I could move the stations on the left/right tracks one tile over, I think this would solve the problem.
I don't want to make the setup two tiles wider because there'd be too much of a gap between the edge of the logistics bot's AOE and the inner lanes of track.