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Mod wont find graphics

Posted: Mon Jan 19, 2015 7:02 pm
by Mezdonian
So i i fixed my first error but now the mod seems to not want to find the icons and or images i have tried redirecting the paths to different places and still nothing i get an error that says

Path __MezTurrets_0.1.1__/base.png does not match any mod even though i have clearly stated it to be loaded in my entity file which is here.

require "util"

missile_turret_extension =
{
filename = "__MezTurrets_0.1.1__/missile-turret-extension.png",
priority = "medium",
width = 171,
height = 102,
direction_count = 4,
frame_count = 5,
axially_symmetrical = false,
shift = {1.34375, -0.5 + 0.6}
}


data:extend(
{
{
type = "ammo-turret",
name = "missile_turret",
icon = "__MezTurrets_0.1.1__/missile-turret-icon.png",
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.5, result = "missile_turret"},
max_health = 300,
corpse = "small-remnants",
collision_box = {{-0.4, -0.9 }, {0.4, 0.9}},
selection_box = {{-0.5, -1 }, {0.5, 1}},
rotation_speed = 0.015,
preparing_speed = 0.08,
folding_speed = 0.08,
dying_explosion = "huge-explosion",
inventory_size = 1,
automated_ammo_count = 10,
folded_animation = (function()
local res = util.table.deepcopy(missile_turret_extension)
res.frame_count = 1
res.line_length = 1
return res
end)(),
preparing_animation = gun_turret_extension,
prepared_animation =
{
filename = "__MezTurrets_0.1.1__/missile-turret.png",
priority = "medium",
width = 178,
height = 107,
direction_count = 64,
frame_count = 1,
line_length = 8,
axially_symmetrical = false,
shift = {1.34375, -0.46875 + 0.6}
},
folding_animation = (function()
local res = util.table.deepcopy(missile_turret_extension)
res.run_mode = "backward"
return res
end)(),
base_picture =
{
filename = "__MezTurrets_0.1.1__/base.png",
priority = "high",
width = 43,
height = 28,
shift = { 0, -0.125 + 0.6 }
},
attack_parameters =
{
ammo_category = "bullet",
cooldown = 6,
projectile_center = {0, 0.6},
projectile_creation_distance = 1.2,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0.6},
creation_distance = 0.6,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 17,
sound =
{
{
filename = "__MezTurrets_0.1.1__/sound/missile.ogg",
volume = 0.3
}
}
}
}
}
)


Can anyone shed light on this i have never fiddled with lua to much i usually do java and this is slightly new to me so any help would be great

Re: Mod wont find graphics

Posted: Mon Jan 19, 2015 7:13 pm
by Mezdonian
oh i am an idiot i didnt load them in the data file

Wait nope still the same error

Re: Mod wont find graphics

Posted: Mon Jan 19, 2015 7:57 pm
by L0771
Please, use

Code: Select all

 to post some code.

You should not set the version in the name of the mod.
The name of folder is the "name" in the info.json (without the version)

filename = "__MezTurrets__/missile-turret-extension.png",

Re: Mod wont find graphics

Posted: Mon Jan 19, 2015 8:35 pm
by Mezdonian
[quote="L0771"]Please, use

Code: Select all

 to post some code.

You should not set the version in the name of the mod.
The name of folder is the "name" in the info.json (without the version)

filename = "__MezTurrets__/missile-turret-extension.png",[/quote]


yup it is working now thanks! just trying to decrease the shooting speed now :P