Certain machines do not get activated after research
Posted: Sat Apr 11, 2020 9:10 am
I am playing the full PyMod Suite, but without AL.
I have reached all science but military, but some machines are stuck on level 01.
Cadaveric Arum Greenhouse
Moondrop Greenhouse
Xihiphoe Pool
Gene Lab
Kmaut Enclosure
Fawogoe Plantation
Ralesia Plantation
Some Buildings seem not to have higher tiers, but are not as fast and have not enough modslots as the "endgame buildings" like e.g. the sintering plant.
Mukmoux Pasture
Ulric Corral
Kicalk Plantation
Zipir Artificial Reef
Auog Paddock
It starts to become an issue when the MK01 machines cannot keep up feeding the MK04 machines.
Speedmodules enhance the problem.
Making 8x more of the MK01 machines does not seem to be a good solution.
When the Glassworks was added it was uncraftable as well.
It was possible however to use the following commands to unlock it:
/c game.player.force.technologies['machines-mk01'].researched=false; game.player.force.set_saved_technology_progress('machines-mk01', 0)
/c game.player.force.technologies['machines-mk01'].researched=true
Is there maybe another command to unlock the above buildings?
Would it be possible to add high tier machines to some of the "non endgame buildings" buildings?
Thank you!
I have reached all science but military, but some machines are stuck on level 01.
Cadaveric Arum Greenhouse
Moondrop Greenhouse
Xihiphoe Pool
Gene Lab
Kmaut Enclosure
Fawogoe Plantation
Ralesia Plantation
Some Buildings seem not to have higher tiers, but are not as fast and have not enough modslots as the "endgame buildings" like e.g. the sintering plant.
Mukmoux Pasture
Ulric Corral
Kicalk Plantation
Zipir Artificial Reef
Auog Paddock
It starts to become an issue when the MK01 machines cannot keep up feeding the MK04 machines.
Speedmodules enhance the problem.
Making 8x more of the MK01 machines does not seem to be a good solution.
When the Glassworks was added it was uncraftable as well.
It was possible however to use the following commands to unlock it:
/c game.player.force.technologies['machines-mk01'].researched=false; game.player.force.set_saved_technology_progress('machines-mk01', 0)
/c game.player.force.technologies['machines-mk01'].researched=true
Is there maybe another command to unlock the above buildings?
Would it be possible to add high tier machines to some of the "non endgame buildings" buildings?
Thank you!