low quality graphics ..
Posted: Tue Apr 28, 2020 2:06 am
low quality graphics .. will there be a future development option? just a video card and the computer can’t cope ..
8gb in memory ..
8gb in memory ..
Can you just resize old graphics? To 50% of the old resolution?pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
You see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game.pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
FPS is sort of tied to UPS so if the base is massive there is a hard lock on FPS due to UPS ( if i remember well)Airat9000 wrote: Sun Jun 06, 2021 12:27 pmYou see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game.pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
it would be nice to help or someone to do something together .. I would be ready to do it, but I do not have knowledge in design ..
but honestly, many people really want to play at standard, taking into account the shortage of video cards ..
and your mod is very cool - problem graphics
I did so but it did not help me under 16 gigs, it eats everything. and fps under 15 fell .. is the problem in the power supply? if you turn it on at all, then the game hangs ..immortal_sniper1 wrote: Sun Jun 06, 2021 12:33 pmFPS is sort of tied to UPS so if the base is massive there is a hard lock on FPS due to UPS ( if i remember well)Airat9000 wrote: Sun Jun 06, 2021 12:27 pmYou see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game.pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
it would be nice to help or someone to do something together .. I would be ready to do it, but I do not have knowledge in design ..
but honestly, many people really want to play at standard, taking into account the shortage of video cards ..
and your mod is very cool - problem graphics
for factorio the GPU is not that important anyway CPU and RAM speed are much more important
if you want to squeeze some more performance do this: disable smoke and particle effects
also disabling biters and pollution will also save you a lot of resources
and if you ask about rigs i am building a megabase ( and the people on discord can see it is real and the scale of it) on a GTX 960M and 16gb RAM ( but is is doable on 8gb too , i did that pre pyAL in my last megabase)
yes yout CPU is not that great also factorio uses a lot of single thread math so no of cores is not that important since u use a lot 1 coreAirat9000 wrote: Sun Jun 06, 2021 2:23 pmI did so but it did not help me under 16 gigs, it eats everything. and fps under 15 fell .. is the problem in the power supply? if you turn it on at all, then the game hangs ..immortal_sniper1 wrote: Sun Jun 06, 2021 12:33 pmFPS is sort of tied to UPS so if the base is massive there is a hard lock on FPS due to UPS ( if i remember well)Airat9000 wrote: Sun Jun 06, 2021 12:27 pmYou see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game.pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
it would be nice to help or someone to do something together .. I would be ready to do it, but I do not have knowledge in design ..
but honestly, many people really want to play at standard, taking into account the shortage of video cards ..
and your mod is very cool - problem graphics
for factorio the GPU is not that important anyway CPU and RAM speed are much more important
if you want to squeeze some more performance do this: disable smoke and particle effects
also disabling biters and pollution will also save you a lot of resources
and if you ask about rigs i am building a megabase ( and the people on discord can see it is real and the scale of it) on a GTX 960M and 16gb RAM ( but is is doable on 8gb too , i did that pre pyAL in my last megabase)
maybe the problem is that my processor is too old? 6 AMD PHENOM II 1050 is outdated as I understand it for the game?
While re-rendering produces superior results to a simple downscale of existing assets, it is simpler and faster to just downscale. What's needed isn't so much high quality low-resolution assets as just lower resolution assets to free up texture memory.pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
I'm sure it is your cpu. My over 500 hour base is enormous and I'm still getting 60 fps on a 6700k. I get lower fps on my laptop with the same map.Airat9000 wrote: Sun Jun 06, 2021 2:23 pm
I did so but it did not help me under 16 gigs, it eats everything. and fps under 15 fell .. is the problem in the power supply? if you turn it on at all, then the game hangs ..
maybe the problem is that my processor is too old? 6 AMD PHENOM II 1050 is outdated as I understand it for the game?
no...cant just downside the graphics and keep the same size in game without the graphics looks trash.kirazy wrote: Sun Jun 06, 2021 8:00 pmWhile re-rendering produces superior results to a simple downscale of existing assets, it is simpler and faster to just downscale. What's needed isn't so much high quality low-resolution assets as just lower resolution assets to free up texture memory.pyanodon wrote: Sun Oct 11, 2020 11:02 pm no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no....
As long as the pixel dimensions of the source image are divisible by 2, you can just do a 50% downscale and re-use the same shift parameters as the hr_version. If they're not, you have to tweak the shifts slightly, but otherwise it's simple.
Much faster than re-rendering.
I feel like you're not understanding the difference in intent for Normal vs High-res. High-res has 4x the number of pixels as normal res (in conventional implementation), and so there's a 4x increase in texture memory consumption.pyanodon wrote: Tue Jun 08, 2021 12:42 amno...cant just downside the graphics and keep the same size in game without the graphics looks trash.
Code: Select all
filename = "normal_size.png",
priority = "high",
width = 150,
height = 150,
shift = util.by_pixel(0, -16),
hr_version = {
filename = "high_res_size.png",
priority = "high",
width = 300,
height = 300,
shift = util.by_pixel(0, -16),
scale = 0.5,
}
Actually the opposite. Re-rendering them at a lower resolution would look significantly worse than downsampling. That's what Supersampling and high-end graphic cards are all about.kirazy wrote: Tue Jun 08, 2021 6:59 pm Would the low-res look better if re-rendered at that target resolution? Absolutely.
I mean, literally in the image in question that I posted, the one on the top left is a rendering that was output at the target resolution, and the one on the bottom left is a downscaling of the higher resolution image in Photoshop.eradicator wrote: Wed Jun 09, 2021 2:01 am Actually the opposite. Re-rendering them at a lower resolution would look significantly worse than downsampling. That's what Supersampling and high-end graphic cards are all about.
Or know what you're looking for. But it can't, by definition, as a normal resolution graphic has one fourth the pixels as a high res graphic.eradicator wrote: Wed Jun 09, 2021 2:01 amA properly downsampled normal resolution graphic will look identical to the high res graphic unless you have 4k+ screen or you zoom in very far.
the sprites are already done in their sizes, to increase them i would need to re-render which i wont. Downsize them to make the actual as hi-res would mess with some pipe connections.
I think the issue is that I have a different notion of "rerender at native resolution". The "LRNATIVE" picture you show is clearly anti-aliased. And anti-aliasing is a form of (partial) supersampling, which isn't "native resolution" to me. Maybe I just don't have enough experience with blender. I'm also not sure what algorithm you used to downsample "in Photoshop", but in my experience distortions are usually a problem of cheap-to-calculate algos like bilinear interpolation (which as far as I remember is what factorio uses to do the zoom-scaling at runtime). For "comic" type graphics there are better solutions. Ultimately the semantics don't really matter as re-render isn't an option anyway.kirazy wrote: Wed Jun 09, 2021 11:28 pm Edit: Perhaps the issue is that you're talking about downSAMPLING, and I'm talking about downSCALING?
I don't see how pipe connections would be affected here. The entity size would change neither "physically" nor visually.pyanodon wrote: Sun Jun 13, 2021 10:02 pm the sprites are already done in their sizes, to increase them i would need to re-render which i wont. Downsize them to make the actual as hi-res would mess with some pipe connections.
Hi-res assets require you to use scale = 0.5. Normal res assets use scale = 1. There is no apparent difference in perceived size in-game, the only different is the number of pixels that make up the sprite.pyanodon wrote: Sun Jun 13, 2021 10:02 pm the sprites are already done in their sizes, to increase them i would need to re-render which i wont. Downsize them to make the actual as hi-res would mess with some pipe connections.