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Option/Method for rotated Assembly-Animation ?
Posted: Fri Feb 06, 2015 9:20 pm
by YuokiTani
know someone a option or code to trigger a rotated assembly-animation ?
i know for generators is it possible, accumulators have charge, uncharge-animations and idle is possible i think, but for assembly ?
i know thats not a real problem ^^ - but i want it correct.
the screen shows a gearbox with spinning gears at working condition, but then rotation is needed inputs don't match.
i know i can make a different input/output solution but rotation would help with other assemblys too.
the right is wrong, left matches gfx with inputs.

Re: Option/Method for rotated Assembly-Animation ?
Posted: Sat Feb 07, 2015 12:15 am
by FreeER
You can specify directions in assembling-machine animations just like you can the mining-drill animation. Factorio checks the animation table for a 'north' table, if it doesn't find one it uses the given animation for all four directions. The same happens if you give the north animation table, it will use the north animation for any non-given directions (though it'll use east for a missing west if east was given).
You can do the same, at least that would be my assumption of their use, in working_visualisations by using north_position, west_position, south_position, and east_position to specify where the working_visualisations animation should go when the entity is rotated in that direction. You could also specify north_animation, west_animation, south_animation, and east_animation in working_visualisations.
Hope that info helps

Re: Option/Method for rotated Assembly-Animation ?
Posted: Sat Feb 07, 2015 9:52 am
by YuokiTani
FreeER wrote:
Hope that info helps

Thank You ! - Mr. FreeER - this helps a lot.
(now i can bump gfx and animations even more

)
*edit
works perfect
what do you think - is there a solution for the pipes ?
but maybe it's easier to misuse assembly-machines ^^
Re: Option/Method for rotated Assembly-Animation ?
Posted: Mon Feb 16, 2015 10:49 pm
by mrtux
This looks nice.

Where do you use it?
Re: Option/Method for rotated Assembly-Animation ?
Posted: Wed Feb 18, 2015 6:22 pm
by YuokiTani
mrtux wrote:This looks nice.

Where do you use it?
It's used in my mod-addon yi-engines - because it's alpha-status it's not a head-topic in my mod-thread (and download hidden in posts).
but if you want to see more action from this mod-addon you can visit my
youtube-channel