No fluids have "fuel_value" tag, even ones that should be burnable
Posted: Wed Jun 17, 2020 1:29 am
This means that any mod that wants to allow a fluid power source, running off, say, the oil products, needs to impose such a value itself. This soon results in a mess of six mods assigning 12 conflicting values to four fluids. Sure, the result of that is still burnable, but five of those mods end up with their numbers rather seriously out of balance.