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No fluids have "fuel_value" tag, even ones that should be burnable

Posted: Wed Jun 17, 2020 1:29 am
by Reika
This means that any mod that wants to allow a fluid power source, running off, say, the oil products, needs to impose such a value itself. This soon results in a mess of six mods assigning 12 conflicting values to four fluids. Sure, the result of that is still burnable, but five of those mods end up with their numbers rather seriously out of balance.

Re: No fluids have "fuel_value" tag, even ones that should be burnable

Posted: Wed Jun 17, 2020 4:50 am
by posila
Since there is no way to burn fluids in vanilla, vanilla fluids not having a fuel value is obviously not a bug.