Persistent "apply_recipe_tint" for assembling-machine working_visualisations
Posted: Sun Jul 12, 2020 11:12 am
Recipes on an assembling machine are set by the player, and are always known even when the machine is idle.
Working visualisations on the other hand only apply the recipe tint when the machine is active, and turn off when the machine is idle. They do not respect always_draw = true.
I know that in context of a furnace, where the recipe is dependent on there being a raw material being smelted, there'd be no recipe to pull the tint from when the machine is idle.
But that's not true for an assembling machine, so would it be possible to have apply_recipe_tint work even when the assembling machine is idle?
Working visualisations on the other hand only apply the recipe tint when the machine is active, and turn off when the machine is idle. They do not respect always_draw = true.
I know that in context of a furnace, where the recipe is dependent on there being a raw material being smelted, there'd be no recipe to pull the tint from when the machine is idle.
But that's not true for an assembling machine, so would it be possible to have apply_recipe_tint work even when the assembling machine is idle?