Console: change running speed of all biters?
Posted: Sun Sep 20, 2020 9:10 am
Okay so, I'm playing a game that is running like mud, and the only way to make it playable is to lower the game speed or everyone jumps and can't move.
/c game.speed = 0.75
Except this makes all the players move slowly which is annoying. However I have discovered there is a way to compensate for the slow game.speed so all players run normally again.
/c game.player.force.character_running_speed_modifier = (1 / game.speed)-1
Though there is concern that this introduces an imbalance into the game because the biters still move slowly. Is there a way to also increase their run speed too?
I was poking around, and this value exists:
/c game.player.print (game.forces["enemy"].character_running_speed_modifier)
0
However it does not seem to have any effect on the biters...
/c game.forces["enemy"].character_running_speed_modifier = 1
Nothing seems to change.
Is there a known way to boost biter run speed at slow game.speed in a vanilla game?
/c game.speed = 0.75
Except this makes all the players move slowly which is annoying. However I have discovered there is a way to compensate for the slow game.speed so all players run normally again.
/c game.player.force.character_running_speed_modifier = (1 / game.speed)-1
Though there is concern that this introduces an imbalance into the game because the biters still move slowly. Is there a way to also increase their run speed too?
I was poking around, and this value exists:
/c game.player.print (game.forces["enemy"].character_running_speed_modifier)
0
However it does not seem to have any effect on the biters...
/c game.forces["enemy"].character_running_speed_modifier = 1
Nothing seems to change.
Is there a known way to boost biter run speed at slow game.speed in a vanilla game?