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[1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused

Posted: Sun Nov 29, 2020 11:35 pm
by causa-sui
Testing this in 1.1.2.

To reproduce:

- Open a factorio game
- Type /editor in the console
- Click on "Time"
- Increase timescale to 64x
- Depress the "pause" button

Watch as you get many auto-saves in (relatively) quick succession.

Re: Increasing the in-game time scale also increases the rate of auto-saving when paused

Posted: Sun Nov 29, 2020 11:41 pm
by causa-sui
I'm not certain this only happens when the game is paused.

Re: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused

Posted: Mon Nov 30, 2020 12:48 am
by Rseding91
Thanks for the report however that's simply how the autosave system works. It goes based off game.tick which is directly effected by game.speed.

Re: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused

Posted: Mon Nov 30, 2020 6:11 am
by causa-sui
Maybe this is a feature request then. It can be annoying when the purpose of increasing the time scale is to test things, e.g. if a blueprint will deadlock after a long time.