[1.1.8] Crash when clicking train menu in map view
Posted: Fri Jan 08, 2021 5:32 pm
Factorio-previous.log below
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0.001 2021-01-08 12:05:39; Factorio 1.1.8 (build 57537, win64, full)
0.001 Operating system: Windows 10 (build 19042)
0.001 Program arguments: "C:\Fac\FacEx\bin\x64\factorio.exe"
0.001 Read data path: C:/Fac/FacEx/data
0.001 Write data path: C:/Fac/FacEx [710379/1906646MB]
0.001 Binaries path: C:/Fac/FacEx/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 6342/16322 MB, page: 13950/24409 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.011 Available displays: 2
0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x01, [1920,1], 1920x1200, 32bit, 59Hz}
0.078 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.191 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; id: 10de-1c82; driver: nvldumdx.dll 27.21.14.5671
0.191 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.191 [Local Video Memory] Budget: 3415MB, CurrentUsage: 2MB, Reservation: 0/1808MB
0.191 [Non-Local Vid.Mem.] Budget: 7497MB, CurrentUsage: 0MB, Reservation: 0/3876MB
0.191 Tiled resources: Tier 2
0.191 Unified Memory Architecture: No
0.191 BGR 565 Supported: Yes
0.191 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.191 Graphics settings preset: very-high
0.191 Dedicated video memory size 4018 MB
0.239 Desktop composition is active.
0.239 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.239 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.295 DSound: Starting _dsound_update thread
0.295 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.295 DSound: Enter _dsound_update; tid=9164
2.562 Error HttpSharedState.cpp:136: CURL failed: code:7, 7; Failed to connect to 127.0.0.1 port 57564: Connection refused
2.562 Error SteelSeriesGameSenseWindowsController.cpp:375: GameSense post failed: event: game_metadata, 520, 7, (Failed to connect to 127.0.0.1 port 57564: Connection refused), Failed to connect to 127.0.0.1 port 57564: Connection refused
2.674 Loading mod core 0.0.0 (data.lua)
2.760 Loading mod base 1.1.8 (data.lua)
3.086 Loading mod base 1.1.8 (data-updates.lua)
3.225 Checksum for core: 2245420583
3.225 Checksum of base: 1287547015
3.430 Prototype list checksum: 2590252455
3.483 Loading sounds...
3.600 Info PlayerData.cpp:70: Local player-data.json available, timestamp 1610124977
3.600 Info PlayerData.cpp:77: Cloud player-data.json unavailable
3.778 Initial atlas bitmap size is 16384
3.823 Created atlas bitmap 16384x16368 [none]
3.827 Created atlas bitmap 16384x13072 [none]
3.828 Created atlas bitmap 8192x4188 [decal]
3.829 Created atlas bitmap 16384x5568 [low-object, linear-minification]
3.830 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.830 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
3.831 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.831 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
3.831 Created atlas bitmap 4096x3088 [mipmap]
3.832 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.832 Created atlas bitmap 8192x1496 [alpha-mask]
3.835 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]
3.836 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
3.836 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.841 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.549 Parallel Sprite Loader initialized (threads: 7)
12.509 Sprites loaded
12.533 Generated mipmaps (4) for atlas [3] of size 16384x5568
12.544 Generated mipmaps (3) for atlas [4] of size 8192x4432
12.566 Generated mipmaps (3) for atlas [5] of size 16384x6064
12.577 Generated mipmaps (3) for atlas [6] of size 4096x3216
12.588 Generated mipmaps (3) for atlas [7] of size 4096x1856
12.626 Generated mipmaps (3) for atlas [8] of size 4096x3088
12.637 Generated mipmaps (5) for atlas [9] of size 8192x2240
12.649 Generated mipmaps (3) for atlas [12] of size 8192x2336
12.674 Custom mipmaps uploaded.
12.884 Factorio initialised
12.902 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=doctrosix&token=<private>&apiVersion=2
13.042 0 packages available to download (experimental updates enabled).
42.171 Joining game IP ADDR:({10.42.60.66:34196})
42.171 Info UDPSocket.cpp:33: Opening socket
42.175 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
42.208 Connection refused
42.208 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
42.208 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
42.210 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
42.293 Info AuthServerConnector.cpp:99: Received key from auth server.
42.300 Info UDPSocket.cpp:218: Closing socket
42.300 Info UDPSocket.cpp:248: Socket closed
42.300 Joining game IP ADDR:({10.42.60.66:34196})
42.301 Info UDPSocket.cpp:33: Opening socket
42.301 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
42.341 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
42.343 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
42.343 Info ClientRouter.cpp:222: ConnectionAccepted
42.373 Downloading file C:\Fac\FacEx\temp\auxiliary-data (490 B, 1 blocks)
42.376 Finished download (0 s, 490 B, 244 kB/s)
42.394 Warning ClientMultiplayerManager.cpp:709: Couldn't remove C:\Fac\FacEx\temp\auxiliary-data: The process cannot access the file because it is being used by another process.
45.874 Info ClientMultiplayerManager.cpp:768: Received mapReadyForDownload
45.874 Downloading file C:\Fac\FacEx\temp\mp-download.zip (80979858 B, 160994 blocks)
45.893 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
48.237 Finished download (2 s, 80.9 MB, 34.4 MB/s)
48.404 Info ClientMultiplayerManager.cpp:748: updateTick(4294967295) map download finished creating scenario
48.405 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
48.405 Loading map C:\Fac\FacEx\temp\mp-download.zip: 80979858 bytes.
48.568 Loading level.dat: 230748927 bytes.
48.574 Info Scenario.cpp:196: Map version 1.1.8-0
54.737 Loading script.dat: 407 bytes.
54.740 Checksum for script C:/Fac/FacEx/temp/currently-playing/control.lua: 2929504738
54.780 Info ClientMultiplayerManager.cpp:591: UpdateTick(33900432) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
59.522 Info ClientMultiplayerManager.cpp:591: UpdateTick(33901097) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
59.608 Info ClientMultiplayerManager.cpp:591: UpdateTick(33901097) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
59.659 Info GameActionHandler.cpp:4965: UpdateTick (33901100) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect)
66.258 Info ClientSynchronizer.cpp:331: Latency changed to (21)
71.241 Info ClientSynchronizer.cpp:331: Latency changed to (14)
76.240 Info ClientSynchronizer.cpp:331: Latency changed to (11)
81.241 Info ClientSynchronizer.cpp:331: Latency changed to (9)
91.240 Info ClientSynchronizer.cpp:331: Latency changed to (8)
101.258 Info ClientSynchronizer.cpp:331: Latency changed to (7)
259.673 Info ClientSynchronizer.cpp:331: Latency changed to (8)
269.673 Info ClientSynchronizer.cpp:331: Latency changed to (7)
314.657 Info ClientSynchronizer.cpp:331: Latency changed to (8)
344.673 Info ClientSynchronizer.cpp:331: Latency changed to (7)
369.657 Info ClientSynchronizer.cpp:331: Latency changed to (8)
424.674 Info ClientSynchronizer.cpp:331: Latency changed to (7)
454.657 Info ClientSynchronizer.cpp:331: Latency changed to (9)
464.673 Info ClientSynchronizer.cpp:331: Latency changed to (8)
504.674 Info ClientSynchronizer.cpp:331: Latency changed to (7)
614.657 Info ClientSynchronizer.cpp:331: Latency changed to (9)
624.657 Info ClientSynchronizer.cpp:331: Latency changed to (7)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-pwdusy\src\rail\train.cpp (526): Train::getStateDescription
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainwithminimap.cpp (112): TrainWithMinimap::updateStatusButton
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainwithminimap.cpp (30): TrainWithMinimap::TrainWithMinimap
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainswidget.cpp (84): TrainsWidget::updateTrainList
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainswidget.cpp (134): TrainsWidget::setScheduleFilter
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainsgui.cpp (256): TrainsGui::refreshTrainsList
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainsgui.cpp (124): TrainsGui::updateSortedScheduleList
c:\cygwin64\tmp\factorio-build-pwdusy\src\gui\trainsgui.cpp (45): TrainsGui::TrainsGui
c:\cygwin64\tmp\factorio-build-pwdusy\src\input\commonmapinteraction.cpp (313): CommonMapInteraction::openGuiInternal
c:\cygwin64\tmp\factorio-build-pwdusy\src\gameview.cpp (581): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-build-pwdusy\src\gameview.cpp (407): GameView::executeAction
c:\cygwin64\tmp\factorio-build-pwdusy\src\gameview.cpp (348): GameView::executeActions
c:\cygwin64\tmp\factorio-build-pwdusy\src\game.cpp (306): Game::postAllegroActionProcessed
c:\cygwin64\tmp\factorio-build-pwdusy\src\game.cpp (281): Game::postUpdate
c:\cygwin64\tmp\factorio-build-pwdusy\src\mainloop.cpp (1014): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-pwdusy\src\mainloop.cpp (687): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-pwdusy\src\mainloop.cpp (392): MainLoop::run
c:\cygwin64\tmp\factorio-build-pwdusy\src\main.cpp (1141): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEE7D47034)
00007FFEE7D47034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEE975D0D1)
00007FFEE975D0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1020.238 Error Train.cpp:526: train has some unhandled state
Logger::writeStacktrace skipped.
1020.241 Error CrashHandler.cpp:189: Map tick at moment of crash: 33958374
1020.241 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1039.437 Uploading log file
1039.522 Error CrashHandler.cpp:258: Heap validation: success.
1039.569 Creating crash dump.
1040.073 CrashDump success