Determine if my entity has been clicked?
Posted: Thu Apr 09, 2015 7:24 am
I'm hoping to create a new kind of Assembling Machine. In order to do so, i need a way to open my own GUI when the building has been clicked on. I found a post back in 2013 asking if it was possible and they were told it wasn't. Somewhere I believe the wiki said the same thing. I'm hoping that both of these are out of date.
I've looked for work arounds but because I'm working on an assembling machine, I can't even use the onplayerrotatedentity event to see if the user has interacted with my assembling machine.
Is there any way to do this? If not, are there any work arounds?
I've looked for work arounds but because I'm working on an assembling machine, I can't even use the onplayerrotatedentity event to see if the user has interacted with my assembling machine.
Is there any way to do this? If not, are there any work arounds?