Help with choosing balance between belt and bots transportation in a blueprint
Posted: Tue Feb 09, 2021 7:16 pm
Hello!
I'm planning to build a 5k science "megabase". I've just started designing the various blueprints. I'm trying to make them as efficient as possible while still retaining some creative freedom (eg random spaghetti is accepted). For example, this is the basic block for green chips production: Raw ore is unloaded by train in the south and feeds Nilhaus style smelters, which produce 3 full belts of iron and 3 full belts of copper. Thanks to productivity modules, I can put one extra smetler for each copper column. 3 iron belts and 3+copper belts are enough for 4 chips columns, resulting in 4 full belts of green chips.
In the picture you can see how i give priority copper and iron feed to the 2nd,3rd an 4th chips columns. The first one is fed by combining the leftover iron and copper, plus the copper from the extra copper smelters.
Considering that i have to repeat this build 12 times, my concern is about UPS:
1) How bad is this belt spaghetti gonna be along with everything else ups wise?
2) Would it be better to just build 2 smelters for each chip instead of optimizing with 6 to 4?
4) Would it be better to use bots? Bots for everything? Or may be only for the "leftover" chips column? How do I understand how many are "too many bots" for UPS?
5) If I keep I similar style with my other setups, will my base be playable?
Since I'm already asking,
6) how bad is it to use bots with miners instead of belts?
Thank you very much in advance!
I'm planning to build a 5k science "megabase". I've just started designing the various blueprints. I'm trying to make them as efficient as possible while still retaining some creative freedom (eg random spaghetti is accepted). For example, this is the basic block for green chips production: Raw ore is unloaded by train in the south and feeds Nilhaus style smelters, which produce 3 full belts of iron and 3 full belts of copper. Thanks to productivity modules, I can put one extra smetler for each copper column. 3 iron belts and 3+copper belts are enough for 4 chips columns, resulting in 4 full belts of green chips.
In the picture you can see how i give priority copper and iron feed to the 2nd,3rd an 4th chips columns. The first one is fed by combining the leftover iron and copper, plus the copper from the extra copper smelters.
Considering that i have to repeat this build 12 times, my concern is about UPS:
1) How bad is this belt spaghetti gonna be along with everything else ups wise?
2) Would it be better to just build 2 smelters for each chip instead of optimizing with 6 to 4?
4) Would it be better to use bots? Bots for everything? Or may be only for the "leftover" chips column? How do I understand how many are "too many bots" for UPS?
5) If I keep I similar style with my other setups, will my base be playable?
Since I'm already asking,
6) how bad is it to use bots with miners instead of belts?
Thank you very much in advance!