Search found 10 matches

by Kanji
Mon Jan 02, 2023 2:09 am
Forum: Minor issues
Topic: [0.10.11][linux] copying/cuting text out of command console
Replies: 4
Views: 7968

Re: [0.10.11][linux] copying/cuting text out of command console

Just chiming in I encountered this problem today on ubuntu 20.04.5 LTS with linux kernel 6.0.11. And game version 1.1.74. I don't know if the binary copy part was encountered but I was unable to copy from the game to the OS's clipboard. Restarting the game fixed this issue, at least temporarily. I m...
by Kanji
Tue Apr 24, 2018 7:58 am
Forum: Pending
Topic: [0.16.37] Radar isn't revealing map
Replies: 4
Views: 2634

Re: [0.16.37] Radar isn't revealing map

Klonan wrote:Probably some mod or script was recharting the whole map, so the radar revealed chunks had to wait
I appreciate the response. Is there someway to close this post so I can leave it for others to find later?
by Kanji
Tue Apr 24, 2018 5:03 am
Forum: Pending
Topic: [0.16.37] Radar isn't revealing map
Replies: 4
Views: 2634

Re: [0.16.37] Radar isn't revealing map

It's working now. Not sure what's up.
by Kanji
Tue Apr 24, 2018 12:22 am
Forum: Pending
Topic: [0.16.37] Radar isn't revealing map
Replies: 4
Views: 2634

[0.16.37] Radar isn't revealing map

When viewing world through map the game never shows details like when viewing 3rd person on player, even at player's location. Everything appears to be not within a radars range even though trains within range of radars are updating. Deconstructing and constructing radar doesn't fix this. I haven't ...
by Kanji
Wed Oct 07, 2015 2:01 am
Forum: Mods
Topic: [0.12.x] BetterPersoPorts
Replies: 7
Views: 9937

Re: [0.12.x] BetterPersoPorts

CookieGamerTV wrote:
Kane wrote:I assume they can deploy more etc. But good point they should be included in the description of each one.
They are only faster Charging have a bigger size and can launch more per Port.
Faster charging?! I hope this mod comes with a new power source to keep up.
by Kanji
Mon Sep 21, 2015 10:26 pm
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61839

Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)

Also umm i will ask about the possibillity of destroying the ozon layer using CFC gas(really useful, but very(!!) bad stuff that we luckily phased out!) and then sending down the energy as UV-C waves :twisted: ! To take advantage of current game mechanics while maintaining some scientific accuracy ...
by Kanji
Tue Sep 15, 2015 4:00 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61839

Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)

The 7-9 MW per receiver makes this a really excellent modular power source. No more running power lines out to distant mines and outposts.

Edit: Typo
by Kanji
Mon Sep 14, 2015 4:02 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61839

Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)

That's an awesome design for the receiver. I found some stuff done by JAXA about space based power . The article says that for laser-based power transmission (hundreds of THz) the receiver needs to be "several hundred meters long" per GW of power, not sure if that is sent or received 1 GW ...
by Kanji
Sat Sep 12, 2015 1:03 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61839

Re: [MOD 0.12.6]Useful Space Industry[0.1.5](14th August)

I love this mod but I am bit concerned after using it for a bit. The power generation seems to be capped at 500 MW, not sure on the exact amount it jumps up and then powers for a short bit before draining completely and starting back up but 480-500 is the range on a 5 second interval. I have launche...
by Kanji
Sat Sep 12, 2015 12:48 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61839

Re: [MOD 0.12.6]Useful Space Industry[0.1.5](14th August)

I am fairly certain there are many orbits around an object that orbits a star that will provide uninterrupted star visibility. The bigger problem is having a continuous view of both the receiver and the star. This could be negated with a geostationary satellite that re-transmits the power.

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