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Resolved for the next release
Bugs which we just recently fixed in our development version and will reach you in the next release. - 6 Topics
- 19 Posts
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Re: [2.0.66] Crash when calli…
by Rseding91
Wed Sep 24, 2025 9:29 pm
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- 153 Topics
- 441 Posts
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Re: Cloud make everything dar…
by Genhis
Mon Sep 22, 2025 8:35 am
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Not a bug
Bugs that are actually features. - 6565 Topics
- 28709 Posts
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Re: [2.0.66] Items inside gho…
by Rseding91
Thu Sep 25, 2025 6:18 pm
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Pending
Bugs that we were not able to reproduce, and/or are waiting for more detailed info. - 2461 Topics
- 10405 Posts
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Re: [2.0.68] Crash during aut…
by Rseding91
Thu Sep 25, 2025 6:23 pm
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1 / 0 magic
Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc. - 873 Topics
- 4465 Posts
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Re: [2.0.67] Crash in LuaCont…
by Rseding91
Tue Sep 23, 2025 1:18 pm
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Duplicates
Things that has been reported already before. - 5457 Topics
- 16696 Posts
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Re: [2.0.66] vegetation on gl…
by Rseding91
Thu Sep 25, 2025 11:24 pm
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Minor issues
We are aware of them, but do not have solutions that don't cause other issues. They go here in order not to take space in the main bug thread list. - 902 Topics
- 3736 Posts
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Re: [2.0.62] Build order affe…
by Rseding91
Wed Sep 24, 2025 1:37 pm
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Desyncs with mods
Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting. - 183 Topics
- 523 Posts
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[2.0.66] Unidentified modded …
by Techjar
Sat Sep 20, 2025 8:41 am
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Won't fix.
Things that we don't consider worth fixing at this moment. - 780 Topics
- 3396 Posts
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Re: [2.0.68] "only-in-cursor"…
by Rseding91
Wed Sep 24, 2025 1:25 pm
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Resolved Problems and Bugs
This subforum contains all the issues which we already resolved. - 11641 Topics
- 54470 Posts
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Re: [Kovarex] [2.0.32] Placin…
by Fastjur
Tue Sep 23, 2025 7:41 pm
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- 10 Topics
- 37 Posts
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Re: [Rseding91] [2.0.66] Cras…
by moonykay
Thu Sep 25, 2025 7:20 pm
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