As of 0.9.0, the Burner Inserter energy consumption is 180W (as opposed to say a furnace, whose energy consumption is 180kW). As a result, a single piece of coal can last for a very very long time.
I'm guessing you guys meant it to be 180kW as well?
Search found 35 matches
- Fri Feb 14, 2014 9:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Burner Inserter consumption is insanely imbalanced
- Replies: 3
- Views: 1464
- Fri Feb 14, 2014 8:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0]Crash when trying to load without a saved game folder
- Replies: 6
- Views: 2198
Re: [0.9.0]Crash when trying to load without a saved game fo
Yup, was just about to report it too. Same in Linux Ubuntu 64bit
- Fri Feb 14, 2014 6:42 pm
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 50852
Re: Translation guide
Hebrew is RTL though, can the GUI engine handle that?
- Thu Feb 13, 2014 11:37 am
- Forum: Ideas and Suggestions
- Topic: Logistics robot min/max supply
- Replies: 5
- Views: 2220
Re: Logistics robot min/max supply
That's an interesting idea, but here's a question: Why do you care?
If you have an available robot, why shouldn't he pick an item up and put it in the requester chest?
I'd much rather an ability to prioritize logistics robots tasks.
If you have an available robot, why shouldn't he pick an item up and put it in the requester chest?
I'd much rather an ability to prioritize logistics robots tasks.
- Thu Feb 13, 2014 11:34 am
- Forum: Ideas and Suggestions
- Topic: defensive/attacking combat robots
- Replies: 7
- Views: 3054
Re: defensive/attacking combat robots
What's wrong with making turrets obsolete?
The notion of Gun Turrets < Laser Turrets < (Some other future turret?) < Defense bots doesn't sound so bad.
Technology advances, so should your equipment.
The notion of Gun Turrets < Laser Turrets < (Some other future turret?) < Defense bots doesn't sound so bad.
Technology advances, so should your equipment.
- Thu Feb 13, 2014 11:32 am
- Forum: Implemented Suggestions
- Topic: Move logistics slots in character GUI
- Replies: 4
- Views: 1949
Re: Move logistics slots in character GUI
I like the new layout proposition.
A new tab system is possible too, but keeping all inventory related things in one window is the way to go in my eyes.
A new tab system is possible too, but keeping all inventory related things in one window is the way to go in my eyes.
- Tue Feb 11, 2014 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Game crashes when starting on Ubuntu 13.10
- Replies: 7
- Views: 3521
Re: [0.8.8] Game crashes when starting on Ubuntu 13.10
All linux versions have a /home/user directory which (should be) owned by the user.
Also, it doesn't matter where the file is on each distro, it matters where the game expects it to be. As long as you know your own directory structure, it doesn't matter what distro you're on.
Also, it doesn't matter where the file is on each distro, it matters where the game expects it to be. As long as you know your own directory structure, it doesn't matter what distro you're on.
- Mon Feb 10, 2014 1:27 pm
- Forum: Outdated/Not implemented
- Topic: Worst suggestion ever
- Replies: 11
- Views: 4187
- Sun Feb 09, 2014 5:34 pm
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 50852
Re: Translation guide
Are you open for further translations to other languages? I can do Hebrew for example.
- Sun Feb 09, 2014 5:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Game crashes when starting on Ubuntu 13.10
- Replies: 7
- Views: 3521
[0.8.8] Game crashes when starting on Ubuntu 13.10
Steps to reproduce: Download a fresh install, 64bit .tar.gz for linux. Extract the files to a directory run factorio in the /bin/x64/ directory Game loader reaches about 5~10% and crashes. Additional Info: When running from terminal (via ./factorio ) I get the following output: libpng warning: iCCP...
- Sun Feb 09, 2014 5:19 pm
- Forum: Gameplay Help
- Topic: Game crashes
- Replies: 6
- Views: 8065
Re: Game crashes
Yeah the game runs for me well now (after creating the file empty and letting the game change it to low-graphic settings).
However, why didn't the game create the directory/file itself if it's missing it? Or perhaps include it in the package?
However, why didn't the game create the directory/file itself if it's missing it? Or perhaps include it in the package?
- Sun Feb 09, 2014 4:05 pm
- Forum: Gameplay Help
- Topic: Game crashes
- Replies: 6
- Views: 8065
Re: Game crashes
Alright, after some checking I found: The directory it's trying to access doesn't exist. After creating the directory and the file (empty) the game crashed one more time (Telling me it's probably out of memory, the setting was changed to lower, and that I should try again) After trying again the gam...
- Sun Feb 09, 2014 3:26 pm
- Forum: Gameplay Help
- Topic: Game crashes
- Replies: 6
- Views: 8065
Re: Game crashes
I managed to reproduce. When running from terminal, I get this: madara@Dor-PC:~/Games/factorio/bin/x64$ ./factorio libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile radeon: Failed to allocate a buf...
- Sun Feb 09, 2014 2:37 pm
- Forum: General discussion
- Topic: When you mess with magic beyond your mortal comprehension
- Replies: 1
- Views: 2820
Re: When you mess with magic beyond your mortal comprehensio
Hehe, looks like you've made plasma, congrats! Now you should be enjoying unlimited power for life.
- Sun Feb 09, 2014 2:36 pm
- Forum: Releases
- Topic: Version 0.8.8
- Replies: 21
- Views: 25168
Re: Version 0.8.8
I, for once, decided that bugs are not productive and decided to stop writing them. I'll update on my success in this matter.