Search found 8 matches
- Fri Jul 01, 2022 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
- Replies: 7
- Views: 2607
Export/Import Logistics Network Config and Hotbar Congfigs as strings
Please, after setting up logistics network on the 34830248320423th new map, constant recreating hotbars is tedious. Let us export these settings as a string, or maybe even let us keep them in a blueprint book.
- Fri Jan 15, 2021 12:36 pm
- Forum: Duplicates
- Topic: 1.1.11 - Ghosts not deploying at distance.
- Replies: 1
- Views: 653
1.1.11 - Ghosts not deploying at distance.
Ghosts do not deploy at non reachable distance from player.
- Fri Jan 15, 2021 12:34 pm
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 11210
Re: Version 1.1.11
Cant ghost at any distance, also I was not able to ghost a splitter correctly lined up with 2 belts, i had to delete both adjascent belt squares before the splitter ghost would sit.
- Tue May 12, 2020 9:45 pm
- Forum: Gameplay Help
- Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
- Replies: 6
- Views: 2011
Re: Help with train circuit controlled train unloading, interrupts from changes in inventory
.... or you can just use a regular filter inserter, didn't realize they had 4 filter spots as oppose to the 1 that the stack had.... im dumb
- Mon May 11, 2020 11:09 pm
- Forum: Gameplay Help
- Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
- Replies: 6
- Views: 2011
Re: Help with train circuit controlled train unloading, interrupts from changes in inventory
Yeah the 0 no signal thing gets in the way, but I have found that by adding the inverse of filter inserters are missing negates the signal and removes it, which is great... now just trying to figure out how to get that signal to the filter inserters once each item (was thinking of using separate com...
- Mon May 11, 2020 4:35 pm
- Forum: Gameplay Help
- Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
- Replies: 6
- Views: 2011
Re: Help with train circuit controlled train unloading, interrupts from changes in inventory
Another thing I have been mulling was to create a clock based SR latch, where the train arrived it takes an inventory count, then uses a counter setup to count down the items removed, but that seems a bit to chew on as well
- Mon May 11, 2020 4:32 pm
- Forum: Gameplay Help
- Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
- Replies: 6
- Views: 2011
Re: Help with train circuit controlled train unloading, interrupts from changes in inventory
Thanks for your reply, I have considered this as a fallback but was really hoping to figure out how to negate that input if the train is empty, it doesn't seem that hard, alas I am self taught and have yet to crack this
- Mon May 11, 2020 4:03 pm
- Forum: Gameplay Help
- Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
- Replies: 6
- Views: 2011
Help with train circuit controlled train unloading, interrupts from changes in inventory
So I am working on a train request unload station for my wall supply, the desire is for the wall and turrets etc to be built from items being requested from the train in a setup like in the circuit cookbook, (Using the CC with AC and having the filter inserters filter mode set from the resulting dif...