Search found 8 matches

by PowderedWater
Fri Jul 01, 2022 7:43 pm
Forum: Ideas and Suggestions
Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
Replies: 7
Views: 2607

Export/Import Logistics Network Config and Hotbar Congfigs as strings

Please, after setting up logistics network on the 34830248320423th new map, constant recreating hotbars is tedious. Let us export these settings as a string, or maybe even let us keep them in a blueprint book.
by PowderedWater
Fri Jan 15, 2021 12:36 pm
Forum: Duplicates
Topic: 1.1.11 - Ghosts not deploying at distance.
Replies: 1
Views: 653

1.1.11 - Ghosts not deploying at distance.

Ghosts do not deploy at non reachable distance from player.
by PowderedWater
Fri Jan 15, 2021 12:34 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 11210

Re: Version 1.1.11

Cant ghost at any distance, also I was not able to ghost a splitter correctly lined up with 2 belts, i had to delete both adjascent belt squares before the splitter ghost would sit.
by PowderedWater
Tue May 12, 2020 9:45 pm
Forum: Gameplay Help
Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
Replies: 6
Views: 2011

Re: Help with train circuit controlled train unloading, interrupts from changes in inventory

.... or you can just use a regular filter inserter, didn't realize they had 4 filter spots as oppose to the 1 that the stack had.... im dumb
by PowderedWater
Mon May 11, 2020 11:09 pm
Forum: Gameplay Help
Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
Replies: 6
Views: 2011

Re: Help with train circuit controlled train unloading, interrupts from changes in inventory

Yeah the 0 no signal thing gets in the way, but I have found that by adding the inverse of filter inserters are missing negates the signal and removes it, which is great... now just trying to figure out how to get that signal to the filter inserters once each item (was thinking of using separate com...
by PowderedWater
Mon May 11, 2020 4:35 pm
Forum: Gameplay Help
Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
Replies: 6
Views: 2011

Re: Help with train circuit controlled train unloading, interrupts from changes in inventory

Another thing I have been mulling was to create a clock based SR latch, where the train arrived it takes an inventory count, then uses a counter setup to count down the items removed, but that seems a bit to chew on as well
by PowderedWater
Mon May 11, 2020 4:32 pm
Forum: Gameplay Help
Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
Replies: 6
Views: 2011

Re: Help with train circuit controlled train unloading, interrupts from changes in inventory

Thanks for your reply, I have considered this as a fallback but was really hoping to figure out how to negate that input if the train is empty, it doesn't seem that hard, alas I am self taught and have yet to crack this :(
by PowderedWater
Mon May 11, 2020 4:03 pm
Forum: Gameplay Help
Topic: Help with train circuit controlled train unloading, interrupts from changes in inventory
Replies: 6
Views: 2011

Help with train circuit controlled train unloading, interrupts from changes in inventory

So I am working on a train request unload station for my wall supply, the desire is for the wall and turrets etc to be built from items being requested from the train in a setup like in the circuit cookbook, (Using the CC with AC and having the filter inserters filter mode set from the resulting dif...

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