Search found 4 matches
- Sun Jun 07, 2020 11:29 pm
- Forum: Technical Help
- Topic: Razer Chroma workerthread UPS drain?
- Replies: 3
- Views: 1188
Re: Razer Chroma workerthread UPS drain?
that thread is 80% of the load though. Is there any way to figure out what it is so I can eliminate more of whatever entity that is
- Sun Jun 07, 2020 9:34 pm
- Forum: Technical Help
- Topic: Razer Chroma workerthread UPS drain?
- Replies: 3
- Views: 1188
Razer Chroma workerthread UPS drain?
I've been having UPS issues for the last few days, I think its related to razer crhoma, I'm having this issue even when I disable it.
I made a profile of my save using very sleepy CS. A significant portion of my UPS is being used by
" std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl ...
I made a profile of my save using very sleepy CS. A significant portion of my UPS is being used by
" std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl ...
- Mon May 18, 2020 1:17 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1042499
Re: 4-way intersections: Throughput and deadlocks [image heavy]
You guys should totally start the new topic!
- Fri May 15, 2020 4:00 pm
- Forum: Railway Setups
- Topic: 3-way intersections: Throughput Compendium [Image heavy]
- Replies: 21
- Views: 62784
Re: 3-way intersections: Throughput Compendium [Image heavy]
I updated someone's 3 way, I forgot the name of it >.> to be RHD, and properly signalled (I think). It wasn't quite long enough for RHD signals to fit the trains, so I had to stretch it out a rail length or two. Hopefully this is useful to someone.
0eNqdnU1PG0kQhv9KNGcTTVd ...
0eNqdnU1PG0kQhv9KNGcTTVd ...