Search found 46 matches

by scarhoof
Fri Nov 22, 2024 1:52 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 66
Views: 5864

Re: Friday Facts #438 - Space Age wrap up

Thanks for the update, an RPG made by you guys could be interesting. I was kinda hoping that you'd leave a developer or two on Factorio to work on 'official' mods or something to continue to drip some ideas you guys hadn't been able to implement for 2.0, but I totally understand how working on a sin...
by scarhoof
Tue Nov 05, 2024 5:40 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 12250

Re: Version 2.0.15

Glad to see we can use Quality starter packs for space platforms. Will the rest of the things for space be updated with better weight and/or HP ratios for higher quality? I'd love to see a legendary space platform constructed of entirely legendary materials (including platform foundation that has so...
by scarhoof
Sun Nov 03, 2024 3:15 pm
Forum: Ideas and Suggestions
Topic: Game Mode support for Apple Silicone
Replies: 7
Views: 1398

Re: Game Mode support for Apple Silicone

To add to this: if I launch the game via Steam, then it launches into full screen mode. But the same version in standalone does not. My guess is that steam adds some kind of wrapper to Factorio that specifies that anything it launches is a game and the OS will then launch it via game mode. I have al...
by scarhoof
Fri Oct 18, 2024 11:09 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27850

Re: Friday Facts #433 - Liftoff Initiated

This is so cool! I love my Spidertron but this is going to be so handy. I’m curious, have the Spidertrons been given pathing, like in an RTS, where you click where you want them to go and they will walk around the water to get there? That ability would be handy to have and I almost feel like they ne...
by scarhoof
Fri Oct 11, 2024 12:24 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 36245

Re: Friday Facts #432 - Aquilo

This is amazing. Love the Railgun design! Do heat pipes lose less heat with quality? I hope so as that would also make nuclear builds better on Nauvis.
by scarhoof
Fri Oct 04, 2024 11:28 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 32291

Re: Friday Facts #431 - Gleba & Captivity

Since the captured spawners/labs is also half Gleba, I wonder if allowing it to be used on Gleba with double the bioflux input would offer any gameplay rewards/opportunities for the player. Maybe if they aren’t constantly fed they rupture into mega biters with a short lifespan because they are now o...
by scarhoof
Fri Sep 20, 2024 10:19 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31801

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I think it might be interesting to have the types of buildings that trigger the Destroyers be based on how many have been killed. Start off a little easier for the player, but as you cull the herd more and more, they become more agressive. This could also be adjusted based on the enemy sliders at wo...
by scarhoof
Fri Sep 13, 2024 8:23 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16659

Re: Friday Facts #428 - Reactor & Logistics circuit control

The ability to manufacture items in order to fill ghost requests could be really cool. I hope the devs are able to find a way to implement it without impacting performance.
by scarhoof
Fri Sep 06, 2024 12:43 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34709

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

A major drawback of combat robots is the necessity to „spawn“ them in small batches. I completely agree. Let us deploy them faster so we don’t spend so much of the robots life/combat time just spam-clicking redeploying them. Also, research to extend their lifespan would be cool. Maybe quality can a...
by scarhoof
Fri Aug 23, 2024 1:03 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17471

Re: Friday Facts #425 - Behind the legs

Do the pathfinding changes mean that Spidertrons will now be able to find their way around larger bodies of water, when remotely controlled? I really hope so. Especially since they are giving us the RTS tool. To me that implies 1. More RTS-like commands and movement expectations from your troops (I...
by scarhoof
Wed Aug 07, 2024 6:43 pm
Forum: Implemented in 2.0
Topic: Create logistic group from blueprint
Replies: 13
Views: 2197

Re: Create logistic group from blueprint

I've been wanting this for a while. My initial idea was to just put the blueprint in the logistic slot (be that in your inventory or in a Requestor Chest) Real handy to drop the blueprint in for a large build, like a nuclear build, wait for all the items to get delivered, then take it out and it's o...
by scarhoof
Wed Aug 07, 2024 4:22 am
Forum: Technical Help
Topic: [1.1.109] [M1 Mac] Mac Game Mode only works on Steam
Replies: 4
Views: 452

Re: [1.1.109] [M1 Mac] Mac Game Mode only works on Steam

Hmm. Well that only tells me how to turn it off if it's on. I did some more testing: Deleted the standalone version and duplicated the one Steam has in their hidden folder to my Applications. When launching, it forces Steam to start, but also enables Game Mode- so there has to be something different...
by scarhoof
Wed Aug 07, 2024 1:42 am
Forum: Ideas and Suggestions
Topic: Super Force Deploy Military Capsule
Replies: 0
Views: 154

Super Force Deploy Military Capsule

Super Force Deploy your Military Bots would deploy the Max that you have. This could save us from having to spam constantly and lengthens the time that you are at max bots when killing biters. We could also have some variants: like left vs right click could deploy all or half the bots. And to finali...
by scarhoof
Wed Aug 07, 2024 1:24 am
Forum: Technical Help
Topic: [1.1.109] [M1 Mac] Mac Game Mode only works on Steam
Replies: 4
Views: 452

[1.1.109] [M1 Mac] Mac Game Mode only works on Steam

I normally only play with the Factorio website client, but with 2.0 coming out I decided to get all the achievements on Steam. So I loaded up the Steam version and noticed that the Apple Game Mode turned on, something I've never seen running the native client. After testing back and forth and on a f...
by scarhoof
Fri Jul 12, 2024 12:54 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 22083

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I love the new displays! Would it be possible to have more font options? Maybe I’m just so used to Nixy Tubes or the display plate mod’s font.
by scarhoof
Fri Jul 05, 2024 9:42 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 50168

Re: Friday Facts #418 - Space Age release date

Monday release, it's a little strange day tbh. I guess it doesn't make THAT big of a difference but i think before weekend would be a bit more convenient for the people. I think a Monday release is more for the programmers so that they can be available all week for bug fixes. As much testing as the...
by scarhoof
Fri Jul 05, 2024 5:29 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 50168

Re: Friday Facts #418 - Space Age release date

[/quote]

In the discord, Klonan heavily implied that there will also be a 3rd fff for each planet
[/quote]

There would have to be, because we haven't seen all the things we can make with the new resources. New intermediates, weapons, ammo, etc.
by scarhoof
Fri Feb 16, 2024 2:36 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34313

Re: Friday Facts #398 - Fulgora

First we get Microsoft Flight Simulator on Arrakis, now we get Factorio? If we get mobile worms chasing us through the desert I'm going to be super stoked.
by scarhoof
Fri Jan 19, 2024 2:43 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 32130

Re: Friday Facts #394 - Assembler flipping and circuit control

What if Pumpjacks flipping rotated through corner, side, corner for the outputs? And also make them transfer through neighbor like mining drills. This way we can output a pumpjack to it's neighbor, then take that output through a pipe to the destination? This could simplify pumpjack pipe spaghetti a...
by scarhoof
Fri Dec 15, 2023 2:23 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 36636

Re: Friday Facts #389 - Train control improvements

Very cool stuff. I don't do crazy things with trains, but these changes are going to simplify the factory quite a bit. Can't wait to see what else is in store!

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