Search found 10 matches
- Sun May 24, 2020 6:09 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
If you use an active provider chest, you have to then add a method to keep the alarm going, AND if you ignore it initially (Like I do, until I get a chance to fix it) an active provider means it fills up your entire storage area eventually, depending on how bad the leak is. You are just moving the ...
- Fri May 22, 2020 3:40 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
Why wouldnt you just have the alarm go off when something is in the chest? So the alarm could only turn on for the first time when something get into the chest. The chest itself could only handle binary state (empty -> non-empty) for one time. We may use memory to remember the previous state of the...
- Fri May 22, 2020 4:21 am
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
Why wouldnt you just have the alarm go off when something is in the chest? So the alarm could only turn on for the first time when something get into the chest. The chest itself could only handle binary state (empty -> non-empty) for one time. We may use memory to remember the previous state of the...
- Fri May 22, 2020 4:16 am
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
I think the easiest solution is to not tie the inserter to the clock at all. Let it clean up the belt as fast as possible. The clock itself can be used to stop the alarm after 10 seconds. Because the alarm somehow depends on the reading on belt. So once inserter pick up item, it turn off the alarm.
- Thu May 21, 2020 8:08 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
You could use an RS Latch (Set-Release) to keep emitting an alarm code until a clear signal is set. https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#Latches For your countdown signal idea, there is a section on clocks here but I have not tried them: https://wiki.factorio.com/Tutorial:Com...
- Thu May 21, 2020 6:19 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
But the problem is that alarm would come very short and you could barely notice that belt is contaminated. You could trigger the alarm in case the chest isn't empty. So the alarm will endure after the cleanup. Yes. I am thinking to run the alarm for 10 seconds with timer circuit. But cant figure ou...
- Thu May 21, 2020 3:47 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Re: Belt Contamination Sensor
That's a simple but highly useful creation. You could pair it with an automatic belt cleaner which is equally simple - a filtered inserter using a blacklist to remove all "junk" from a belt which doesn't belong there. That is a great Idea. I have made small adjustment to remove item from ...
- Thu May 21, 2020 1:40 pm
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 19
- Views: 5137
Belt Contamination Sensor
Hello guys, i am new to factorio and notice that belt array is contaminated which stop my green circuit production Then my red ,blue and assembling machine stop working. So i design a simple contamination sensor, which stop the belt and give warning when there is contamination. Here is the normal ca...
- Thu May 21, 2020 12:38 pm
- Forum: Gameplay Help
- Topic: Weird Constant Combinator and Wire Problem
- Replies: 3
- Views: 1165
Re: Weird Constant Combinator and Wire Problem
The wires all add up to the same signal at the connection point of the constant combinator. You need a diode to let the signal only travel to the belt. This is solved with an arithmetic combinator (actually you need 4) which only calculates each + 0 or each * 1 in between the const. comb. and each ...
- Thu May 21, 2020 9:32 am
- Forum: Gameplay Help
- Topic: Weird Constant Combinator and Wire Problem
- Replies: 3
- Views: 1165
Weird Constant Combinator and Wire Problem
Hello everyone, i am new on this game and just start to make use of constant combinator to avoid belt contamination. When there is 1 belt , it works perfectly fine and stop the belt when item expect iron plate detected. Annotation 2020-05-21 164601.jpg However, when i attach wire to 2 belt , both be...